Create Pex Player
POST/match/v1/pex/client
Create PEX Client
Required Permissions:
- For any pex client any of:
match:*,match:pex:client:write
Request
- application/json
Body
required
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexCount
- MOD1
- PexCount
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- PexStat
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- MOD1
- Platform
- MOD1
frame_time
object
Frametime
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
delta_time
object
Delta time
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
tick_count
object
Server tick rate
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
delayed_tick_count
object
Delayed tick count
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
memory_ws
object
Memory working set
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
memory_vb
object
Memory video buffer
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
cpu_process
object
CPU process
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
ping
object
Average ping across players
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
in_packets
object
In packets metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
out_packets
object
Out packets metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
total_packets
object
Total packets metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
in_packet_loss
object
In packets lost metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
out_packet_loss
object
Out packets lost metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
total_packet_loss
object
Total packets lost metrics
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
in_packet_loss_pct
object
Packets lost percentage in
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
out_packet_loss_pct
object
Packets lost percentage out
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
total_packet_loss_pct
object
Total packet lost percentage
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
total_disconnects
object
Total disconnects
anyOf
count
object
Count of values
anyOf
number
match_duration
object
Match duration
anyOf
count
object
Count of values
anyOf
number
game_thread_time
object
Game thread time
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
render_thread_time
object
Render thread time
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
gpu_time
object
GPU time
anyOf
min
object
Minimum value
anyOf
number
max
object
Maximum value
anyOf
number
avg
object
Average value
anyOf
number
stddev
object
Standard deviation
anyOf
number
Match ID
region_id
object
Region ID
anyOf
string
server_id
object
Server ID
anyOf
string
allocation_id
object
Allocation ID
anyOf
string
datacenter_provider
object
Datacenter provider
anyOf
string
datacenter_location
object
Datacenter location
anyOf
string
address_ip
object
IP address
anyOf
string
map_name
object
Map name
anyOf
string
game_mode
object
Game mode
anyOf
string
matchmaking_profile_id
object
Matchmaking profile ID
anyOf
string
expected_team_size
object
Expected team size
anyOf
integer
expected_player_count
object
Expected player count
anyOf
integer
host_player_uuid
object
Player UUID of the host
anyOf
string
owning_player_uuid
object
Player UUID of the owner
anyOf
string
version
object
Version
anyOf
string
device_info
object
Device info
anyOf
string
platform_id
object
Platform ID
anyOf
string
Possible values: [Anon, Basic, XboxLive, PSN, NintendoNAID, NintendoSwitch, NintendoPPID, Google, GooglePlay, Apple, Epic, Steam, Amazon, Twitch, RallyHere, LegacyName]
custom_data
object
Custom data
anyOf
Player UUID
Responses
- 204
- 403
- 422
Successful Response
Error Codes:
-
auth_invalid_key_id- Invalid Authorization - Invalid Key ID in Access Token -
auth_invalid_version- Invalid Authorization - version -
auth_malformed_access- Invalid Authorization - malformed access token -
auth_not_jwt- Invalid Authorization -
auth_token_expired- Token is expired -
auth_token_format- Invalid Authorization - {} -
auth_token_invalid_claim- Token contained invalid claim value: {} -
auth_token_invalid_type- Invalid Authorization - Invalid Token Type -
auth_token_sig_invalid- Token Signature is invalid -
auth_token_unknown- Failed to parse token -
insufficient_permissions- Insufficient Permissions
- application/json
- Schema
- Example (from schema)
Schema
Default value: true
{
"auth_success": true,
"error_code": "string",
"desc": "string"
}
Validation Error
- application/json
- Schema
- Example (from schema)
Schema
Array [
Array [
- MOD1
- MOD2
]
]
detail
object[]
loc
object[]
required
anyOf
string
integer
{
"detail": [
{
"loc": [
"string",
0
],
"msg": "string",
"type": "string"
}
]
}