RHAPI_InventoryLevels
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_InventoryLevels | Inventory Levels for a Player. |
struct FRHAPI_InventoryLevels
struct FRHAPI_InventoryLevels
: public FRHAPI_Model
Inventory Levels for a Player.
Summary
| Members | Descriptions |
|---|---|
public TArray< FRHAPI_InventoryLevel>Levels_Optional | Inventory Levels for a Player. |
public bool Levels_IsSet | true if Levels_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline TArray< FRHAPI_InventoryLevel> &GetLevels() | Gets the value of Levels_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_InventoryLevel> &GetLevels() const | Gets the value of Levels_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_InventoryLevel> &GetLevels(const TArray< FRHAPI_InventoryLevel > & DefaultValue) const | Gets the value of Levels_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetLevels(TArray< FRHAPI_InventoryLevel > & OutValue) const | Fills OutValue with the value of Levels_Optional and returns true if it has been set, otherwise returns false. |
public inline TArray< FRHAPI_InventoryLevel> *GetLevelsOrNull() | Returns a pointer to Levels_Optional, if it has been set, otherwise returns nullptr. |
public inline const TArray< FRHAPI_InventoryLevel> *GetLevelsOrNull() const | Returns a pointer to Levels_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetLevels(const TArray< FRHAPI_InventoryLevel > & NewValue) | Sets the value of Levels_Optional and also sets Levels_IsSet to true. |
public inline void SetLevels(TArray< FRHAPI_InventoryLevel > && NewValue) | Sets the value of Levels_Optional and also sets Levels_IsSet to true using move semantics. |
public inline void ClearLevels() | Clears the value of Levels_Optional and sets Levels_IsSet to false. |
public inline bool IsLevelsSet() const | Checks whether Levels_Optional has been set. |
Members
public TArray< FRHAPI_InventoryLevel>Levels_Optional
Inventory Levels for a Player.
public bool Levels_IsSet
true if Levels_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline TArray< FRHAPI_InventoryLevel> &GetLevels()
Gets the value of Levels_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_InventoryLevel> &GetLevels() const
Gets the value of Levels_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_InventoryLevel> &GetLevels(const TArray< FRHAPI_InventoryLevel > & DefaultValue) const
Gets the value of Levels_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetLevels(TArray< FRHAPI_InventoryLevel > & OutValue) const
Fills OutValue with the value of Levels_Optional and returns true if it has been set, otherwise returns false.
public inline TArray< FRHAPI_InventoryLevel> *GetLevelsOrNull()
Returns a pointer to Levels_Optional, if it has been set, otherwise returns nullptr.
public inline const TArray< FRHAPI_InventoryLevel> *GetLevelsOrNull() const
Returns a pointer to Levels_Optional, if it has been set, otherwise returns nullptr.
public inline void SetLevels(const TArray< FRHAPI_InventoryLevel > & NewValue)
Sets the value of Levels_Optional and also sets Levels_IsSet to true.
public inline void SetLevels(TArray< FRHAPI_InventoryLevel > && NewValue)
Sets the value of Levels_Optional and also sets Levels_IsSet to true using move semantics.
public inline void ClearLevels()
Clears the value of Levels_Optional and sets Levels_IsSet to false.
public inline bool IsLevelsSet() const
Checks whether Levels_Optional has been set.