RHAPI_PexClientQueryParams
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_PexClientQueryParams |
struct FRHAPI_PexClientQueryParams
struct FRHAPI_PexClientQueryParams
: public FRHAPI_Model
Summary
| Members | Descriptions |
|---|---|
public FDateTime ToDatetime_Optional | Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone. |
public bool ToDatetime_IsSet | true if ToDatetime_Optional has been set to a value |
public bool ToDatetime_IsNull | true if ToDatetime_Optional has been explicitly set to null |
public FDateTime FromDatetime_Optional | Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone. |
public bool FromDatetime_IsSet | true if FromDatetime_Optional has been set to a value |
public bool FromDatetime_IsNull | true if FromDatetime_Optional has been explicitly set to null |
public FString MatchId_Optional | |
public bool MatchId_IsSet | true if MatchId_Optional has been set to a value |
public bool MatchId_IsNull | true if MatchId_Optional has been explicitly set to null |
public FString RegionId_Optional | |
public bool RegionId_IsSet | true if RegionId_Optional has been set to a value |
public bool RegionId_IsNull | true if RegionId_Optional has been explicitly set to null |
public FString ServerId_Optional | |
public bool ServerId_IsSet | true if ServerId_Optional has been set to a value |
public bool ServerId_IsNull | true if ServerId_Optional has been explicitly set to null |
public FString AllocationId_Optional | |
public bool AllocationId_IsSet | true if AllocationId_Optional has been set to a value |
public bool AllocationId_IsNull | true if AllocationId_Optional has been explicitly set to null |
public FString DatacenterProvider_Optional | |
public bool DatacenterProvider_IsSet | true if DatacenterProvider_Optional has been set to a value |
public bool DatacenterProvider_IsNull | true if DatacenterProvider_Optional has been explicitly set to null |
public FString DatacenterLocation_Optional | |
public bool DatacenterLocation_IsSet | true if DatacenterLocation_Optional has been set to a value |
public bool DatacenterLocation_IsNull | true if DatacenterLocation_Optional has been explicitly set to null |
public FString MachineClass_Optional | |
public bool MachineClass_IsSet | true if MachineClass_Optional has been set to a value |
public bool MachineClass_IsNull | true if MachineClass_Optional has been explicitly set to null |
public FString AddressIp_Optional | |
public bool AddressIp_IsSet | true if AddressIp_Optional has been set to a value |
public bool AddressIp_IsNull | true if AddressIp_Optional has been explicitly set to null |
public FString MapName_Optional | |
public bool MapName_IsSet | true if MapName_Optional has been set to a value |
public bool MapName_IsNull | true if MapName_Optional has been explicitly set to null |
public FString GameMode_Optional | |
public bool GameMode_IsSet | true if GameMode_Optional has been set to a value |
public bool GameMode_IsNull | true if GameMode_Optional has been explicitly set to null |
public FString MatchmakingProfileId_Optional | |
public bool MatchmakingProfileId_IsSet | true if MatchmakingProfileId_Optional has been set to a value |
public bool MatchmakingProfileId_IsNull | true if MatchmakingProfileId_Optional has been explicitly set to null |
public int32 ExpectedTeamSize_Optional | |
public bool ExpectedTeamSize_IsSet | true if ExpectedTeamSize_Optional has been set to a value |
public bool ExpectedTeamSize_IsNull | true if ExpectedTeamSize_Optional has been explicitly set to null |
public int32 ExpectedPlayerCount_Optional | |
public bool ExpectedPlayerCount_IsSet | true if ExpectedPlayerCount_Optional has been set to a value |
public bool ExpectedPlayerCount_IsNull | true if ExpectedPlayerCount_Optional has been explicitly set to null |
public FString HostPlayerUuid_Optional | |
public bool HostPlayerUuid_IsSet | true if HostPlayerUuid_Optional has been set to a value |
public bool HostPlayerUuid_IsNull | true if HostPlayerUuid_Optional has been explicitly set to null |
public FString OwningPlayerUuid_Optional | |
public bool OwningPlayerUuid_IsSet | true if OwningPlayerUuid_Optional has been set to a value |
public bool OwningPlayerUuid_IsNull | true if OwningPlayerUuid_Optional has been explicitly set to null |
public FString Version_Optional | |
public bool Version_IsSet | true if Version_Optional has been set to a value |
public bool Version_IsNull | true if Version_Optional has been explicitly set to null |
public ERHAPI_MatchPlatform PlatformId_Optional | |
public bool PlatformId_IsSet | true if PlatformId_Optional has been set to a value |
public bool PlatformId_IsNull | true if PlatformId_Optional has been explicitly set to null |
public FString PlayerUuid_Optional | |
public bool PlayerUuid_IsSet | true if PlayerUuid_Optional has been set to a value |
public bool PlayerUuid_IsNull | true if PlayerUuid_Optional has been explicitly set to null |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline FDateTime & GetToDatetime() | Gets the value of ToDatetime_Optional, regardless of it having been set. |
public inline const FDateTime & GetToDatetime() const | Gets the value of ToDatetime_Optional, regardless of it having been set. |
public inline const FDateTime & GetToDatetime(const FDateTime & DefaultValue) const | Gets the value of ToDatetime_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetToDatetime(FDateTime & OutValue) const | Fills OutValue with the value of ToDatetime_Optional and returns true if it has been set, otherwise returns false. |
public inline FDateTime * GetToDatetimeOrNull() | Returns a pointer to ToDatetime_Optional, if it has been set, otherwise returns nullptr. |
public inline const FDateTime * GetToDatetimeOrNull() const | Returns a pointer to ToDatetime_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetToDatetime(const FDateTime & NewValue) | Sets the value of ToDatetime_Optional and also sets ToDatetime_IsSet to true. |
public inline void SetToDatetime(FDateTime && NewValue) | Sets the value of ToDatetime_Optional and also sets ToDatetime_IsSet to true using move semantics. |
public inline void ClearToDatetime() | Clears the value of ToDatetime_Optional and sets ToDatetime_IsSet to false. |
public inline bool IsToDatetimeSet() const | Checks whether ToDatetime_Optional has been set. |
public inline void SetToDatetimeToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsToDatetimeNull() const | Checks whether ToDatetime_Optional is set to null. |
public inline FDateTime & GetFromDatetime() | Gets the value of FromDatetime_Optional, regardless of it having been set. |
public inline const FDateTime & GetFromDatetime() const | Gets the value of FromDatetime_Optional, regardless of it having been set. |
public inline const FDateTime & GetFromDatetime(const FDateTime & DefaultValue) const | Gets the value of FromDatetime_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetFromDatetime(FDateTime & OutValue) const | Fills OutValue with the value of FromDatetime_Optional and returns true if it has been set, otherwise returns false. |
public inline FDateTime * GetFromDatetimeOrNull() | Returns a pointer to FromDatetime_Optional, if it has been set, otherwise returns nullptr. |
public inline const FDateTime * GetFromDatetimeOrNull() const | Returns a pointer to FromDatetime_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetFromDatetime(const FDateTime & NewValue) | Sets the value of FromDatetime_Optional and also sets FromDatetime_IsSet to true. |
public inline void SetFromDatetime(FDateTime && NewValue) | Sets the value of FromDatetime_Optional and also sets FromDatetime_IsSet to true using move semantics. |
public inline void ClearFromDatetime() | Clears the value of FromDatetime_Optional and sets FromDatetime_IsSet to false. |
public inline bool IsFromDatetimeSet() const | Checks whether FromDatetime_Optional has been set. |
public inline void SetFromDatetimeToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsFromDatetimeNull() const | Checks whether FromDatetime_Optional is set to null. |
public inline FString & GetMatchId() | Gets the value of MatchId_Optional, regardless of it having been set. |
public inline const FString & GetMatchId() const | Gets the value of MatchId_Optional, regardless of it having been set. |
public inline const FString & GetMatchId(const FString & DefaultValue) const | Gets the value of MatchId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMatchId(FString & OutValue) const | Fills OutValue with the value of MatchId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetMatchIdOrNull() | Returns a pointer to MatchId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetMatchIdOrNull() const | Returns a pointer to MatchId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMatchId(const FString & NewValue) | Sets the value of MatchId_Optional and also sets MatchId_IsSet to true. |
public inline void SetMatchId(FString && NewValue) | Sets the value of MatchId_Optional and also sets MatchId_IsSet to true using move semantics. |
public inline void ClearMatchId() | Clears the value of MatchId_Optional and sets MatchId_IsSet to false. |
public inline bool IsMatchIdSet() const | Checks whether MatchId_Optional has been set. |
public inline void SetMatchIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsMatchIdNull() const | Checks whether MatchId_Optional is set to null. |
public inline FString & GetRegionId() | Gets the value of RegionId_Optional, regardless of it having been set. |
public inline const FString & GetRegionId() const | Gets the value of RegionId_Optional, regardless of it having been set. |
public inline const FString & GetRegionId(const FString & DefaultValue) const | Gets the value of RegionId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetRegionId(FString & OutValue) const | Fills OutValue with the value of RegionId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetRegionIdOrNull() | Returns a pointer to RegionId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetRegionIdOrNull() const | Returns a pointer to RegionId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetRegionId(const FString & NewValue) | Sets the value of RegionId_Optional and also sets RegionId_IsSet to true. |
public inline void SetRegionId(FString && NewValue) | Sets the value of RegionId_Optional and also sets RegionId_IsSet to true using move semantics. |
public inline void ClearRegionId() | Clears the value of RegionId_Optional and sets RegionId_IsSet to false. |
public inline bool IsRegionIdSet() const | Checks whether RegionId_Optional has been set. |
public inline void SetRegionIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsRegionIdNull() const | Checks whether RegionId_Optional is set to null. |
public inline FString & GetServerId() | Gets the value of ServerId_Optional, regardless of it having been set. |
public inline const FString & GetServerId() const | Gets the value of ServerId_Optional, regardless of it having been set. |
public inline const FString & GetServerId(const FString & DefaultValue) const | Gets the value of ServerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetServerId(FString & OutValue) const | Fills OutValue with the value of ServerId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetServerIdOrNull() | Returns a pointer to ServerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetServerIdOrNull() const | Returns a pointer to ServerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetServerId(const FString & NewValue) | Sets the value of ServerId_Optional and also sets ServerId_IsSet to true. |
public inline void SetServerId(FString && NewValue) | Sets the value of ServerId_Optional and also sets ServerId_IsSet to true using move semantics. |
public inline void ClearServerId() | Clears the value of ServerId_Optional and sets ServerId_IsSet to false. |
public inline bool IsServerIdSet() const | Checks whether ServerId_Optional has been set. |
public inline void SetServerIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsServerIdNull() const | Checks whether ServerId_Optional is set to null. |
public inline FString & GetAllocationId() | Gets the value of AllocationId_Optional, regardless of it having been set. |
public inline const FString & GetAllocationId() const | Gets the value of AllocationId_Optional, regardless of it having been set. |
public inline const FString & GetAllocationId(const FString & DefaultValue) const | Gets the value of AllocationId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetAllocationId(FString & OutValue) const | Fills OutValue with the value of AllocationId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetAllocationIdOrNull() | Returns a pointer to AllocationId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetAllocationIdOrNull() const | Returns a pointer to AllocationId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetAllocationId(const FString & NewValue) | Sets the value of AllocationId_Optional and also sets AllocationId_IsSet to true. |
public inline void SetAllocationId(FString && NewValue) | Sets the value of AllocationId_Optional and also sets AllocationId_IsSet to true using move semantics. |
public inline void ClearAllocationId() | Clears the value of AllocationId_Optional and sets AllocationId_IsSet to false. |
public inline bool IsAllocationIdSet() const | Checks whether AllocationId_Optional has been set. |
public inline void SetAllocationIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsAllocationIdNull() const | Checks whether AllocationId_Optional is set to null. |
public inline FString & GetDatacenterProvider() | Gets the value of DatacenterProvider_Optional, regardless of it having been set. |
public inline const FString & GetDatacenterProvider() const | Gets the value of DatacenterProvider_Optional, regardless of it having been set. |
public inline const FString & GetDatacenterProvider(const FString & DefaultValue) const | Gets the value of DatacenterProvider_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetDatacenterProvider(FString & OutValue) const | Fills OutValue with the value of DatacenterProvider_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetDatacenterProviderOrNull() | Returns a pointer to DatacenterProvider_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetDatacenterProviderOrNull() const | Returns a pointer to DatacenterProvider_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetDatacenterProvider(const FString & NewValue) | Sets the value of DatacenterProvider_Optional and also sets DatacenterProvider_IsSet to true. |
public inline void SetDatacenterProvider(FString && NewValue) | Sets the value of DatacenterProvider_Optional and also sets DatacenterProvider_IsSet to true using move semantics. |
public inline void ClearDatacenterProvider() | Clears the value of DatacenterProvider_Optional and sets DatacenterProvider_IsSet to false. |
public inline bool IsDatacenterProviderSet() const | Checks whether DatacenterProvider_Optional has been set. |
public inline void SetDatacenterProviderToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsDatacenterProviderNull() const | Checks whether DatacenterProvider_Optional is set to null. |
public inline FString & GetDatacenterLocation() | Gets the value of DatacenterLocation_Optional, regardless of it having been set. |
public inline const FString & GetDatacenterLocation() const | Gets the value of DatacenterLocation_Optional, regardless of it having been set. |
public inline const FString & GetDatacenterLocation(const FString & DefaultValue) const | Gets the value of DatacenterLocation_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetDatacenterLocation(FString & OutValue) const | Fills OutValue with the value of DatacenterLocation_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetDatacenterLocationOrNull() | Returns a pointer to DatacenterLocation_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetDatacenterLocationOrNull() const | Returns a pointer to DatacenterLocation_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetDatacenterLocation(const FString & NewValue) | Sets the value of DatacenterLocation_Optional and also sets DatacenterLocation_IsSet to true. |
public inline void SetDatacenterLocation(FString && NewValue) | Sets the value of DatacenterLocation_Optional and also sets DatacenterLocation_IsSet to true using move semantics. |
public inline void ClearDatacenterLocation() | Clears the value of DatacenterLocation_Optional and sets DatacenterLocation_IsSet to false. |
public inline bool IsDatacenterLocationSet() const | Checks whether DatacenterLocation_Optional has been set. |
public inline void SetDatacenterLocationToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsDatacenterLocationNull() const | Checks whether DatacenterLocation_Optional is set to null. |
public inline FString & GetMachineClass() | Gets the value of MachineClass_Optional, regardless of it having been set. |
public inline const FString & GetMachineClass() const | Gets the value of MachineClass_Optional, regardless of it having been set. |
public inline const FString & GetMachineClass(const FString & DefaultValue) const | Gets the value of MachineClass_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMachineClass(FString & OutValue) const | Fills OutValue with the value of MachineClass_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetMachineClassOrNull() | Returns a pointer to MachineClass_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetMachineClassOrNull() const | Returns a pointer to MachineClass_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMachineClass(const FString & NewValue) | Sets the value of MachineClass_Optional and also sets MachineClass_IsSet to true. |
public inline void SetMachineClass(FString && NewValue) | Sets the value of MachineClass_Optional and also sets MachineClass_IsSet to true using move semantics. |
public inline void ClearMachineClass() | Clears the value of MachineClass_Optional and sets MachineClass_IsSet to false. |
public inline bool IsMachineClassSet() const | Checks whether MachineClass_Optional has been set. |
public inline void SetMachineClassToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsMachineClassNull() const | Checks whether MachineClass_Optional is set to null. |
public inline FString & GetAddressIp() | Gets the value of AddressIp_Optional, regardless of it having been set. |
public inline const FString & GetAddressIp() const | Gets the value of AddressIp_Optional, regardless of it having been set. |
public inline const FString & GetAddressIp(const FString & DefaultValue) const | Gets the value of AddressIp_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetAddressIp(FString & OutValue) const | Fills OutValue with the value of AddressIp_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetAddressIpOrNull() | Returns a pointer to AddressIp_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetAddressIpOrNull() const | Returns a pointer to AddressIp_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetAddressIp(const FString & NewValue) | Sets the value of AddressIp_Optional and also sets AddressIp_IsSet to true. |
public inline void SetAddressIp(FString && NewValue) | Sets the value of AddressIp_Optional and also sets AddressIp_IsSet to true using move semantics. |
public inline void ClearAddressIp() | Clears the value of AddressIp_Optional and sets AddressIp_IsSet to false. |
public inline bool IsAddressIpSet() const | Checks whether AddressIp_Optional has been set. |
public inline void SetAddressIpToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsAddressIpNull() const | Checks whether AddressIp_Optional is set to null. |
public inline FString & GetMapName() | Gets the value of MapName_Optional, regardless of it having been set. |
public inline const FString & GetMapName() const | Gets the value of MapName_Optional, regardless of it having been set. |
public inline const FString & GetMapName(const FString & DefaultValue) const | Gets the value of MapName_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMapName(FString & OutValue) const | Fills OutValue with the value of MapName_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetMapNameOrNull() | Returns a pointer to MapName_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetMapNameOrNull() const | Returns a pointer to MapName_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMapName(const FString & NewValue) | Sets the value of MapName_Optional and also sets MapName_IsSet to true. |
public inline void SetMapName(FString && NewValue) | Sets the value of MapName_Optional and also sets MapName_IsSet to true using move semantics. |
public inline void ClearMapName() | Clears the value of MapName_Optional and sets MapName_IsSet to false. |
public inline bool IsMapNameSet() const | Checks whether MapName_Optional has been set. |
public inline void SetMapNameToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsMapNameNull() const | Checks whether MapName_Optional is set to null. |
public inline FString & GetGameMode() | Gets the value of GameMode_Optional, regardless of it having been set. |
public inline const FString & GetGameMode() const | Gets the value of GameMode_Optional, regardless of it having been set. |
public inline const FString & GetGameMode(const FString & DefaultValue) const | Gets the value of GameMode_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetGameMode(FString & OutValue) const | Fills OutValue with the value of GameMode_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetGameModeOrNull() | Returns a pointer to GameMode_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetGameModeOrNull() const | Returns a pointer to GameMode_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetGameMode(const FString & NewValue) | Sets the value of GameMode_Optional and also sets GameMode_IsSet to true. |
public inline void SetGameMode(FString && NewValue) | Sets the value of GameMode_Optional and also sets GameMode_IsSet to true using move semantics. |
public inline void ClearGameMode() | Clears the value of GameMode_Optional and sets GameMode_IsSet to false. |
public inline bool IsGameModeSet() const | Checks whether GameMode_Optional has been set. |
public inline void SetGameModeToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsGameModeNull() const | Checks whether GameMode_Optional is set to null. |
public inline FString & GetMatchmakingProfileId() | Gets the value of MatchmakingProfileId_Optional, regardless of it having been set. |
public inline const FString & GetMatchmakingProfileId() const | Gets the value of MatchmakingProfileId_Optional, regardless of it having been set. |
public inline const FString & GetMatchmakingProfileId(const FString & DefaultValue) const | Gets the value of MatchmakingProfileId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMatchmakingProfileId(FString & OutValue) const | Fills OutValue with the value of MatchmakingProfileId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetMatchmakingProfileIdOrNull() | Returns a pointer to MatchmakingProfileId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetMatchmakingProfileIdOrNull() const | Returns a pointer to MatchmakingProfileId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMatchmakingProfileId(const FString & NewValue) | Sets the value of MatchmakingProfileId_Optional and also sets MatchmakingProfileId_IsSet to true. |
public inline void SetMatchmakingProfileId(FString && NewValue) | Sets the value of MatchmakingProfileId_Optional and also sets MatchmakingProfileId_IsSet to true using move semantics. |
public inline void ClearMatchmakingProfileId() | Clears the value of MatchmakingProfileId_Optional and sets MatchmakingProfileId_IsSet to false. |
public inline bool IsMatchmakingProfileIdSet() const | Checks whether MatchmakingProfileId_Optional has been set. |
public inline void SetMatchmakingProfileIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsMatchmakingProfileIdNull() const | Checks whether MatchmakingProfileId_Optional is set to null. |
public inline int32 & GetExpectedTeamSize() | Gets the value of ExpectedTeamSize_Optional, regardless of it having been set. |
public inline const int32 & GetExpectedTeamSize() const | Gets the value of ExpectedTeamSize_Optional, regardless of it having been set. |
public inline const int32 & GetExpectedTeamSize(const int32 & DefaultValue) const | Gets the value of ExpectedTeamSize_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetExpectedTeamSize(int32 & OutValue) const | Fills OutValue with the value of ExpectedTeamSize_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetExpectedTeamSizeOrNull() | Returns a pointer to ExpectedTeamSize_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetExpectedTeamSizeOrNull() const | Returns a pointer to ExpectedTeamSize_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetExpectedTeamSize(const int32 & NewValue) | Sets the value of ExpectedTeamSize_Optional and also sets ExpectedTeamSize_IsSet to true. |
public inline void SetExpectedTeamSize(int32 && NewValue) | Sets the value of ExpectedTeamSize_Optional and also sets ExpectedTeamSize_IsSet to true using move semantics. |
public inline void ClearExpectedTeamSize() | Clears the value of ExpectedTeamSize_Optional and sets ExpectedTeamSize_IsSet to false. |
public inline bool IsExpectedTeamSizeSet() const | Checks whether ExpectedTeamSize_Optional has been set. |
public inline bool IsExpectedTeamSizeDefaultValue() const | Returns true if ExpectedTeamSize_Optional is set and matches the default value. |
public inline void SetExpectedTeamSizeToDefault() | Sets the value of ExpectedTeamSize_Optional to its default and also sets ExpectedTeamSize_IsSet to true. |
public inline void SetExpectedTeamSizeToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsExpectedTeamSizeNull() const | Checks whether ExpectedTeamSize_Optional is set to null. |
public inline int32 & GetExpectedPlayerCount() | Gets the value of ExpectedPlayerCount_Optional, regardless of it having been set. |
public inline const int32 & GetExpectedPlayerCount() const | Gets the value of ExpectedPlayerCount_Optional, regardless of it having been set. |
public inline const int32 & GetExpectedPlayerCount(const int32 & DefaultValue) const | Gets the value of ExpectedPlayerCount_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetExpectedPlayerCount(int32 & OutValue) const | Fills OutValue with the value of ExpectedPlayerCount_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetExpectedPlayerCountOrNull() | Returns a pointer to ExpectedPlayerCount_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetExpectedPlayerCountOrNull() const | Returns a pointer to ExpectedPlayerCount_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetExpectedPlayerCount(const int32 & NewValue) | Sets the value of ExpectedPlayerCount_Optional and also sets ExpectedPlayerCount_IsSet to true. |
public inline void SetExpectedPlayerCount(int32 && NewValue) | Sets the value of ExpectedPlayerCount_Optional and also sets ExpectedPlayerCount_IsSet to true using move semantics. |
public inline void ClearExpectedPlayerCount() | Clears the value of ExpectedPlayerCount_Optional and sets ExpectedPlayerCount_IsSet to false. |
public inline bool IsExpectedPlayerCountSet() const | Checks whether ExpectedPlayerCount_Optional has been set. |
public inline bool IsExpectedPlayerCountDefaultValue() const | Returns true if ExpectedPlayerCount_Optional is set and matches the default value. |
public inline void SetExpectedPlayerCountToDefault() | Sets the value of ExpectedPlayerCount_Optional to its default and also sets ExpectedPlayerCount_IsSet to true. |
public inline void SetExpectedPlayerCountToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsExpectedPlayerCountNull() const | Checks whether ExpectedPlayerCount_Optional is set to null. |
public inline FString & GetHostPlayerUuid() | Gets the value of HostPlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetHostPlayerUuid() const | Gets the value of HostPlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetHostPlayerUuid(const FString & DefaultValue) const | Gets the value of HostPlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetHostPlayerUuid(FString & OutValue) const | Fills OutValue with the value of HostPlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetHostPlayerUuidOrNull() | Returns a pointer to HostPlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetHostPlayerUuidOrNull() const | Returns a pointer to HostPlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetHostPlayerUuid(const FString & NewValue) | Sets the value of HostPlayerUuid_Optional and also sets HostPlayerUuid_IsSet to true. |
public inline void SetHostPlayerUuid(FString && NewValue) | Sets the value of HostPlayerUuid_Optional and also sets HostPlayerUuid_IsSet to true using move semantics. |
public inline void ClearHostPlayerUuid() | Clears the value of HostPlayerUuid_Optional and sets HostPlayerUuid_IsSet to false. |
public inline bool IsHostPlayerUuidSet() const | Checks whether HostPlayerUuid_Optional has been set. |
public inline void SetHostPlayerUuidToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsHostPlayerUuidNull() const | Checks whether HostPlayerUuid_Optional is set to null. |
public inline FString & GetOwningPlayerUuid() | Gets the value of OwningPlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetOwningPlayerUuid() const | Gets the value of OwningPlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetOwningPlayerUuid(const FString & DefaultValue) const | Gets the value of OwningPlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetOwningPlayerUuid(FString & OutValue) const | Fills OutValue with the value of OwningPlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetOwningPlayerUuidOrNull() | Returns a pointer to OwningPlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetOwningPlayerUuidOrNull() const | Returns a pointer to OwningPlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetOwningPlayerUuid(const FString & NewValue) | Sets the value of OwningPlayerUuid_Optional and also sets OwningPlayerUuid_IsSet to true. |
public inline void SetOwningPlayerUuid(FString && NewValue) | Sets the value of OwningPlayerUuid_Optional and also sets OwningPlayerUuid_IsSet to true using move semantics. |
public inline void ClearOwningPlayerUuid() | Clears the value of OwningPlayerUuid_Optional and sets OwningPlayerUuid_IsSet to false. |
public inline bool IsOwningPlayerUuidSet() const | Checks whether OwningPlayerUuid_Optional has been set. |
public inline void SetOwningPlayerUuidToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsOwningPlayerUuidNull() const | Checks whether OwningPlayerUuid_Optional is set to null. |
public inline FString & GetVersion() | Gets the value of Version_Optional, regardless of it having been set. |
public inline const FString & GetVersion() const | Gets the value of Version_Optional, regardless of it having been set. |
public inline const FString & GetVersion(const FString & DefaultValue) const | Gets the value of Version_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetVersion(FString & OutValue) const | Fills OutValue with the value of Version_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetVersionOrNull() | Returns a pointer to Version_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetVersionOrNull() const | Returns a pointer to Version_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetVersion(const FString & NewValue) | Sets the value of Version_Optional and also sets Version_IsSet to true. |
public inline void SetVersion(FString && NewValue) | Sets the value of Version_Optional and also sets Version_IsSet to true using move semantics. |
public inline void ClearVersion() | Clears the value of Version_Optional and sets Version_IsSet to false. |
public inline bool IsVersionSet() const | Checks whether Version_Optional has been set. |
public inline void SetVersionToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsVersionNull() const | Checks whether Version_Optional is set to null. |
public inline ERHAPI_MatchPlatform & GetPlatformId() | Gets the value of PlatformId_Optional, regardless of it having been set. |
public inline const ERHAPI_MatchPlatform & GetPlatformId() const | Gets the value of PlatformId_Optional, regardless of it having been set. |
public inline const ERHAPI_MatchPlatform & GetPlatformId(const ERHAPI_MatchPlatform & DefaultValue) const | Gets the value of PlatformId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlatformId(ERHAPI_MatchPlatform & OutValue) const | Fills OutValue with the value of PlatformId_Optional and returns true if it has been set, otherwise returns false. |
public inline ERHAPI_MatchPlatform * GetPlatformIdOrNull() | Returns a pointer to PlatformId_Optional, if it has been set, otherwise returns nullptr. |
public inline const ERHAPI_MatchPlatform * GetPlatformIdOrNull() const | Returns a pointer to PlatformId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlatformId(const ERHAPI_MatchPlatform & NewValue) | Sets the value of PlatformId_Optional and also sets PlatformId_IsSet to true. |
public inline void SetPlatformId(ERHAPI_MatchPlatform && NewValue) | Sets the value of PlatformId_Optional and also sets PlatformId_IsSet to true using move semantics. |
public inline void ClearPlatformId() | Clears the value of PlatformId_Optional and sets PlatformId_IsSet to false. |
public inline bool IsPlatformIdSet() const | Checks whether PlatformId_Optional has been set. |
public inline void SetPlatformIdToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsPlatformIdNull() const | Checks whether PlatformId_Optional is set to null. |
public inline FString & GetPlayerUuid() | Gets the value of PlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetPlayerUuid() const | Gets the value of PlayerUuid_Optional, regardless of it having been set. |
public inline const FString & GetPlayerUuid(const FString & DefaultValue) const | Gets the value of PlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlayerUuid(FString & OutValue) const | Fills OutValue with the value of PlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetPlayerUuidOrNull() | Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetPlayerUuidOrNull() const | Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlayerUuid(const FString & NewValue) | Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true. |
public inline void SetPlayerUuid(FString && NewValue) | Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true using move semantics. |
public inline void ClearPlayerUuid() | Clears the value of PlayerUuid_Optional and sets PlayerUuid_IsSet to false. |
public inline bool IsPlayerUuidSet() const | Checks whether PlayerUuid_Optional has been set. |
public inline void SetPlayerUuidToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsPlayerUuidNull() const | Checks whether PlayerUuid_Optional is set to null. |
Members
public FDateTime ToDatetime_Optional
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone.
public bool ToDatetime_IsSet
true if ToDatetime_Optional has been set to a value
public bool ToDatetime_IsNull
true if ToDatetime_Optional has been explicitly set to null
public FDateTime FromDatetime_Optional
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone.
public bool FromDatetime_IsSet
true if FromDatetime_Optional has been set to a value
public bool FromDatetime_IsNull
true if FromDatetime_Optional has been explicitly set to null
public FString MatchId_Optional
public bool MatchId_IsSet
true if MatchId_Optional has been set to a value
public bool MatchId_IsNull
true if MatchId_Optional has been explicitly set to null
public FString RegionId_Optional
public bool RegionId_IsSet
true if RegionId_Optional has been set to a value
public bool RegionId_IsNull
true if RegionId_Optional has been explicitly set to null
public FString ServerId_Optional
public bool ServerId_IsSet
true if ServerId_Optional has been set to a value
public bool ServerId_IsNull
true if ServerId_Optional has been explicitly set to null
public FString AllocationId_Optional
public bool AllocationId_IsSet
true if AllocationId_Optional has been set to a value
public bool AllocationId_IsNull
true if AllocationId_Optional has been explicitly set to null
public FString DatacenterProvider_Optional
public bool DatacenterProvider_IsSet
true if DatacenterProvider_Optional has been set to a value
public bool DatacenterProvider_IsNull
true if DatacenterProvider_Optional has been explicitly set to null
public FString DatacenterLocation_Optional
public bool DatacenterLocation_IsSet
true if DatacenterLocation_Optional has been set to a value
public bool DatacenterLocation_IsNull
true if DatacenterLocation_Optional has been explicitly set to null
public FString MachineClass_Optional
public bool MachineClass_IsSet
true if MachineClass_Optional has been set to a value
public bool MachineClass_IsNull
true if MachineClass_Optional has been explicitly set to null
public FString AddressIp_Optional
public bool AddressIp_IsSet
true if AddressIp_Optional has been set to a value
public bool AddressIp_IsNull
true if AddressIp_Optional has been explicitly set to null
public FString MapName_Optional
public bool MapName_IsSet
true if MapName_Optional has been set to a value
public bool MapName_IsNull
true if MapName_Optional has been explicitly set to null
public FString GameMode_Optional
public bool GameMode_IsSet
true if GameMode_Optional has been set to a value
public bool GameMode_IsNull
true if GameMode_Optional has been explicitly set to null
public FString MatchmakingProfileId_Optional
public bool MatchmakingProfileId_IsSet
true if MatchmakingProfileId_Optional has been set to a value
public bool MatchmakingProfileId_IsNull
true if MatchmakingProfileId_Optional has been explicitly set to null
public int32 ExpectedTeamSize_Optional
public bool ExpectedTeamSize_IsSet
true if ExpectedTeamSize_Optional has been set to a value
public bool ExpectedTeamSize_IsNull
true if ExpectedTeamSize_Optional has been explicitly set to null
public int32 ExpectedPlayerCount_Optional
public bool ExpectedPlayerCount_IsSet
true if ExpectedPlayerCount_Optional has been set to a value
public bool ExpectedPlayerCount_IsNull
true if ExpectedPlayerCount_Optional has been explicitly set to null
public FString HostPlayerUuid_Optional
public bool HostPlayerUuid_IsSet
true if HostPlayerUuid_Optional has been set to a value
public bool HostPlayerUuid_IsNull
true if HostPlayerUuid_Optional has been explicitly set to null
public FString OwningPlayerUuid_Optional
public bool OwningPlayerUuid_IsSet
true if OwningPlayerUuid_Optional has been set to a value
public bool OwningPlayerUuid_IsNull
true if OwningPlayerUuid_Optional has been explicitly set to null
public FString Version_Optional
public bool Version_IsSet
true if Version_Optional has been set to a value
public bool Version_IsNull
true if Version_Optional has been explicitly set to null
public ERHAPI_MatchPlatform PlatformId_Optional
public bool PlatformId_IsSet
true if PlatformId_Optional has been set to a value
public bool PlatformId_IsNull
true if PlatformId_Optional has been explicitly set to null
public FString PlayerUuid_Optional
public bool PlayerUuid_IsSet
true if PlayerUuid_Optional has been set to a value
public bool PlayerUuid_IsNull
true if PlayerUuid_Optional has been explicitly set to null
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline FDateTime & GetToDatetime()
Gets the value of ToDatetime_Optional, regardless of it having been set.
public inline const FDateTime & GetToDatetime() const
Gets the value of ToDatetime_Optional, regardless of it having been set.
public inline const FDateTime & GetToDatetime(const FDateTime & DefaultValue) const
Gets the value of ToDatetime_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetToDatetime(FDateTime & OutValue) const
Fills OutValue with the value of ToDatetime_Optional and returns true if it has been set, otherwise returns false.
public inline FDateTime * GetToDatetimeOrNull()
Returns a pointer to ToDatetime_Optional, if it has been set, otherwise returns nullptr.
public inline const FDateTime * GetToDatetimeOrNull() const
Returns a pointer to ToDatetime_Optional, if it has been set, otherwise returns nullptr.
public inline void SetToDatetime(const FDateTime & NewValue)
Sets the value of ToDatetime_Optional and also sets ToDatetime_IsSet to true.
public inline void SetToDatetime(FDateTime && NewValue)
Sets the value of ToDatetime_Optional and also sets ToDatetime_IsSet to true using move semantics.
public inline void ClearToDatetime()
Clears the value of ToDatetime_Optional and sets ToDatetime_IsSet to false.
public inline bool IsToDatetimeSet() const
Checks whether ToDatetime_Optional has been set.
public inline void SetToDatetimeToNull()
Sets the value explicitly to be treated as null.
public inline bool IsToDatetimeNull() const
Checks whether ToDatetime_Optional is set to null.
public inline FDateTime & GetFromDatetime()
Gets the value of FromDatetime_Optional, regardless of it having been set.
public inline const FDateTime & GetFromDatetime() const
Gets the value of FromDatetime_Optional, regardless of it having been set.
public inline const FDateTime & GetFromDatetime(const FDateTime & DefaultValue) const
Gets the value of FromDatetime_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetFromDatetime(FDateTime & OutValue) const
Fills OutValue with the value of FromDatetime_Optional and returns true if it has been set, otherwise returns false.
public inline FDateTime * GetFromDatetimeOrNull()
Returns a pointer to FromDatetime_Optional, if it has been set, otherwise returns nullptr.
public inline const FDateTime * GetFromDatetimeOrNull() const
Returns a pointer to FromDatetime_Optional, if it has been set, otherwise returns nullptr.
public inline void SetFromDatetime(const FDateTime & NewValue)
Sets the value of FromDatetime_Optional and also sets FromDatetime_IsSet to true.
public inline void SetFromDatetime(FDateTime && NewValue)
Sets the value of FromDatetime_Optional and also sets FromDatetime_IsSet to true using move semantics.
public inline void ClearFromDatetime()
Clears the value of FromDatetime_Optional and sets FromDatetime_IsSet to false.
public inline bool IsFromDatetimeSet() const
Checks whether FromDatetime_Optional has been set.
public inline void SetFromDatetimeToNull()
Sets the value explicitly to be treated as null.
public inline bool IsFromDatetimeNull() const
Checks whether FromDatetime_Optional is set to null.
public inline FString & GetMatchId()
Gets the value of MatchId_Optional, regardless of it having been set.
public inline const FString & GetMatchId() const
Gets the value of MatchId_Optional, regardless of it having been set.
public inline const FString & GetMatchId(const FString & DefaultValue) const
Gets the value of MatchId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetMatchId(FString & OutValue) const
Fills OutValue with the value of MatchId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetMatchIdOrNull()
Returns a pointer to MatchId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetMatchIdOrNull() const
Returns a pointer to MatchId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetMatchId(const FString & NewValue)
Sets the value of MatchId_Optional and also sets MatchId_IsSet to true.
public inline void SetMatchId(FString && NewValue)
Sets the value of MatchId_Optional and also sets MatchId_IsSet to true using move semantics.
public inline void ClearMatchId()
Clears the value of MatchId_Optional and sets MatchId_IsSet to false.
public inline bool IsMatchIdSet() const
Checks whether MatchId_Optional has been set.
public inline void SetMatchIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsMatchIdNull() const
Checks whether MatchId_Optional is set to null.
public inline FString & GetRegionId()
Gets the value of RegionId_Optional, regardless of it having been set.
public inline const FString & GetRegionId() const
Gets the value of RegionId_Optional, regardless of it having been set.
public inline const FString & GetRegionId(const FString & DefaultValue) const
Gets the value of RegionId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetRegionId(FString & OutValue) const
Fills OutValue with the value of RegionId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetRegionIdOrNull()
Returns a pointer to RegionId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetRegionIdOrNull() const
Returns a pointer to RegionId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetRegionId(const FString & NewValue)
Sets the value of RegionId_Optional and also sets RegionId_IsSet to true.
public inline void SetRegionId(FString && NewValue)
Sets the value of RegionId_Optional and also sets RegionId_IsSet to true using move semantics.
public inline void ClearRegionId()
Clears the value of RegionId_Optional and sets RegionId_IsSet to false.
public inline bool IsRegionIdSet() const
Checks whether RegionId_Optional has been set.
public inline void SetRegionIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsRegionIdNull() const
Checks whether RegionId_Optional is set to null.
public inline FString & GetServerId()
Gets the value of ServerId_Optional, regardless of it having been set.
public inline const FString & GetServerId() const
Gets the value of ServerId_Optional, regardless of it having been set.
public inline const FString & GetServerId(const FString & DefaultValue) const
Gets the value of ServerId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetServerId(FString & OutValue) const
Fills OutValue with the value of ServerId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetServerIdOrNull()
Returns a pointer to ServerId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetServerIdOrNull() const
Returns a pointer to ServerId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetServerId(const FString & NewValue)
Sets the value of ServerId_Optional and also sets ServerId_IsSet to true.
public inline void SetServerId(FString && NewValue)
Sets the value of ServerId_Optional and also sets ServerId_IsSet to true using move semantics.
public inline void ClearServerId()
Clears the value of ServerId_Optional and sets ServerId_IsSet to false.
public inline bool IsServerIdSet() const
Checks whether ServerId_Optional has been set.
public inline void SetServerIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsServerIdNull() const
Checks whether ServerId_Optional is set to null.
public inline FString & GetAllocationId()
Gets the value of AllocationId_Optional, regardless of it having been set.
public inline const FString & GetAllocationId() const
Gets the value of AllocationId_Optional, regardless of it having been set.
public inline const FString & GetAllocationId(const FString & DefaultValue) const
Gets the value of AllocationId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetAllocationId(FString & OutValue) const
Fills OutValue with the value of AllocationId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetAllocationIdOrNull()
Returns a pointer to AllocationId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetAllocationIdOrNull() const
Returns a pointer to AllocationId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetAllocationId(const FString & NewValue)
Sets the value of AllocationId_Optional and also sets AllocationId_IsSet to true.
public inline void SetAllocationId(FString && NewValue)
Sets the value of AllocationId_Optional and also sets AllocationId_IsSet to true using move semantics.
public inline void ClearAllocationId()
Clears the value of AllocationId_Optional and sets AllocationId_IsSet to false.
public inline bool IsAllocationIdSet() const
Checks whether AllocationId_Optional has been set.
public inline void SetAllocationIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsAllocationIdNull() const
Checks whether AllocationId_Optional is set to null.
public inline FString & GetDatacenterProvider()
Gets the value of DatacenterProvider_Optional, regardless of it having been set.
public inline const FString & GetDatacenterProvider() const
Gets the value of DatacenterProvider_Optional, regardless of it having been set.
public inline const FString & GetDatacenterProvider(const FString & DefaultValue) const
Gets the value of DatacenterProvider_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetDatacenterProvider(FString & OutValue) const
Fills OutValue with the value of DatacenterProvider_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetDatacenterProviderOrNull()
Returns a pointer to DatacenterProvider_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetDatacenterProviderOrNull() const
Returns a pointer to DatacenterProvider_Optional, if it has been set, otherwise returns nullptr.
public inline void SetDatacenterProvider(const FString & NewValue)
Sets the value of DatacenterProvider_Optional and also sets DatacenterProvider_IsSet to true.
public inline void SetDatacenterProvider(FString && NewValue)
Sets the value of DatacenterProvider_Optional and also sets DatacenterProvider_IsSet to true using move semantics.
public inline void ClearDatacenterProvider()
Clears the value of DatacenterProvider_Optional and sets DatacenterProvider_IsSet to false.
public inline bool IsDatacenterProviderSet() const
Checks whether DatacenterProvider_Optional has been set.
public inline void SetDatacenterProviderToNull()
Sets the value explicitly to be treated as null.
public inline bool IsDatacenterProviderNull() const
Checks whether DatacenterProvider_Optional is set to null.
public inline FString & GetDatacenterLocation()
Gets the value of DatacenterLocation_Optional, regardless of it having been set.
public inline const FString & GetDatacenterLocation() const
Gets the value of DatacenterLocation_Optional, regardless of it having been set.
public inline const FString & GetDatacenterLocation(const FString & DefaultValue) const
Gets the value of DatacenterLocation_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetDatacenterLocation(FString & OutValue) const
Fills OutValue with the value of DatacenterLocation_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetDatacenterLocationOrNull()
Returns a pointer to DatacenterLocation_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetDatacenterLocationOrNull() const
Returns a pointer to DatacenterLocation_Optional, if it has been set, otherwise returns nullptr.
public inline void SetDatacenterLocation(const FString & NewValue)
Sets the value of DatacenterLocation_Optional and also sets DatacenterLocation_IsSet to true.
public inline void SetDatacenterLocation(FString && NewValue)
Sets the value of DatacenterLocation_Optional and also sets DatacenterLocation_IsSet to true using move semantics.
public inline void ClearDatacenterLocation()
Clears the value of DatacenterLocation_Optional and sets DatacenterLocation_IsSet to false.
public inline bool IsDatacenterLocationSet() const
Checks whether DatacenterLocation_Optional has been set.
public inline void SetDatacenterLocationToNull()
Sets the value explicitly to be treated as null.
public inline bool IsDatacenterLocationNull() const
Checks whether DatacenterLocation_Optional is set to null.
public inline FString & GetMachineClass()
Gets the value of MachineClass_Optional, regardless of it having been set.
public inline const FString & GetMachineClass() const
Gets the value of MachineClass_Optional, regardless of it having been set.
public inline const FString & GetMachineClass(const FString & DefaultValue) const
Gets the value of MachineClass_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetMachineClass(FString & OutValue) const
Fills OutValue with the value of MachineClass_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetMachineClassOrNull()
Returns a pointer to MachineClass_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetMachineClassOrNull() const
Returns a pointer to MachineClass_Optional, if it has been set, otherwise returns nullptr.
public inline void SetMachineClass(const FString & NewValue)
Sets the value of MachineClass_Optional and also sets MachineClass_IsSet to true.
public inline void SetMachineClass(FString && NewValue)
Sets the value of MachineClass_Optional and also sets MachineClass_IsSet to true using move semantics.
public inline void ClearMachineClass()
Clears the value of MachineClass_Optional and sets MachineClass_IsSet to false.
public inline bool IsMachineClassSet() const
Checks whether MachineClass_Optional has been set.
public inline void SetMachineClassToNull()
Sets the value explicitly to be treated as null.
public inline bool IsMachineClassNull() const
Checks whether MachineClass_Optional is set to null.
public inline FString & GetAddressIp()
Gets the value of AddressIp_Optional, regardless of it having been set.
public inline const FString & GetAddressIp() const
Gets the value of AddressIp_Optional, regardless of it having been set.
public inline const FString & GetAddressIp(const FString & DefaultValue) const
Gets the value of AddressIp_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetAddressIp(FString & OutValue) const
Fills OutValue with the value of AddressIp_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetAddressIpOrNull()
Returns a pointer to AddressIp_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetAddressIpOrNull() const
Returns a pointer to AddressIp_Optional, if it has been set, otherwise returns nullptr.
public inline void SetAddressIp(const FString & NewValue)
Sets the value of AddressIp_Optional and also sets AddressIp_IsSet to true.
public inline void SetAddressIp(FString && NewValue)
Sets the value of AddressIp_Optional and also sets AddressIp_IsSet to true using move semantics.
public inline void ClearAddressIp()
Clears the value of AddressIp_Optional and sets AddressIp_IsSet to false.
public inline bool IsAddressIpSet() const
Checks whether AddressIp_Optional has been set.
public inline void SetAddressIpToNull()
Sets the value explicitly to be treated as null.
public inline bool IsAddressIpNull() const
Checks whether AddressIp_Optional is set to null.
public inline FString & GetMapName()
Gets the value of MapName_Optional, regardless of it having been set.
public inline const FString & GetMapName() const
Gets the value of MapName_Optional, regardless of it having been set.
public inline const FString & GetMapName(const FString & DefaultValue) const
Gets the value of MapName_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetMapName(FString & OutValue) const
Fills OutValue with the value of MapName_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetMapNameOrNull()
Returns a pointer to MapName_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetMapNameOrNull() const
Returns a pointer to MapName_Optional, if it has been set, otherwise returns nullptr.
public inline void SetMapName(const FString & NewValue)
Sets the value of MapName_Optional and also sets MapName_IsSet to true.
public inline void SetMapName(FString && NewValue)
Sets the value of MapName_Optional and also sets MapName_IsSet to true using move semantics.
public inline void ClearMapName()
Clears the value of MapName_Optional and sets MapName_IsSet to false.
public inline bool IsMapNameSet() const
Checks whether MapName_Optional has been set.
public inline void SetMapNameToNull()
Sets the value explicitly to be treated as null.
public inline bool IsMapNameNull() const
Checks whether MapName_Optional is set to null.
public inline FString & GetGameMode()
Gets the value of GameMode_Optional, regardless of it having been set.
public inline const FString & GetGameMode() const
Gets the value of GameMode_Optional, regardless of it having been set.
public inline const FString & GetGameMode(const FString & DefaultValue) const
Gets the value of GameMode_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetGameMode(FString & OutValue) const
Fills OutValue with the value of GameMode_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetGameModeOrNull()
Returns a pointer to GameMode_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetGameModeOrNull() const
Returns a pointer to GameMode_Optional, if it has been set, otherwise returns nullptr.
public inline void SetGameMode(const FString & NewValue)
Sets the value of GameMode_Optional and also sets GameMode_IsSet to true.
public inline void SetGameMode(FString && NewValue)
Sets the value of GameMode_Optional and also sets GameMode_IsSet to true using move semantics.
public inline void ClearGameMode()
Clears the value of GameMode_Optional and sets GameMode_IsSet to false.
public inline bool IsGameModeSet() const
Checks whether GameMode_Optional has been set.
public inline void SetGameModeToNull()
Sets the value explicitly to be treated as null.
public inline bool IsGameModeNull() const
Checks whether GameMode_Optional is set to null.
public inline FString & GetMatchmakingProfileId()
Gets the value of MatchmakingProfileId_Optional, regardless of it having been set.
public inline const FString & GetMatchmakingProfileId() const
Gets the value of MatchmakingProfileId_Optional, regardless of it having been set.
public inline const FString & GetMatchmakingProfileId(const FString & DefaultValue) const
Gets the value of MatchmakingProfileId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetMatchmakingProfileId(FString & OutValue) const
Fills OutValue with the value of MatchmakingProfileId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetMatchmakingProfileIdOrNull()
Returns a pointer to MatchmakingProfileId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetMatchmakingProfileIdOrNull() const
Returns a pointer to MatchmakingProfileId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetMatchmakingProfileId(const FString & NewValue)
Sets the value of MatchmakingProfileId_Optional and also sets MatchmakingProfileId_IsSet to true.
public inline void SetMatchmakingProfileId(FString && NewValue)
Sets the value of MatchmakingProfileId_Optional and also sets MatchmakingProfileId_IsSet to true using move semantics.
public inline void ClearMatchmakingProfileId()
Clears the value of MatchmakingProfileId_Optional and sets MatchmakingProfileId_IsSet to false.
public inline bool IsMatchmakingProfileIdSet() const
Checks whether MatchmakingProfileId_Optional has been set.
public inline void SetMatchmakingProfileIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsMatchmakingProfileIdNull() const
Checks whether MatchmakingProfileId_Optional is set to null.
public inline int32 & GetExpectedTeamSize()
Gets the value of ExpectedTeamSize_Optional, regardless of it having been set.
public inline const int32 & GetExpectedTeamSize() const
Gets the value of ExpectedTeamSize_Optional, regardless of it having been set.
public inline const int32 & GetExpectedTeamSize(const int32 & DefaultValue) const
Gets the value of ExpectedTeamSize_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetExpectedTeamSize(int32 & OutValue) const
Fills OutValue with the value of ExpectedTeamSize_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetExpectedTeamSizeOrNull()
Returns a pointer to ExpectedTeamSize_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetExpectedTeamSizeOrNull() const
Returns a pointer to ExpectedTeamSize_Optional, if it has been set, otherwise returns nullptr.
public inline void SetExpectedTeamSize(const int32 & NewValue)
Sets the value of ExpectedTeamSize_Optional and also sets ExpectedTeamSize_IsSet to true.
public inline void SetExpectedTeamSize(int32 && NewValue)
Sets the value of ExpectedTeamSize_Optional and also sets ExpectedTeamSize_IsSet to true using move semantics.
public inline void ClearExpectedTeamSize()
Clears the value of ExpectedTeamSize_Optional and sets ExpectedTeamSize_IsSet to false.
public inline bool IsExpectedTeamSizeSet() const
Checks whether ExpectedTeamSize_Optional has been set.
public inline bool IsExpectedTeamSizeDefaultValue() const
Returns true if ExpectedTeamSize_Optional is set and matches the default value.
public inline void SetExpectedTeamSizeToDefault()
Sets the value of ExpectedTeamSize_Optional to its default and also sets ExpectedTeamSize_IsSet to true.
public inline void SetExpectedTeamSizeToNull()
Sets the value explicitly to be treated as null.
public inline bool IsExpectedTeamSizeNull() const
Checks whether ExpectedTeamSize_Optional is set to null.
public inline int32 & GetExpectedPlayerCount()
Gets the value of ExpectedPlayerCount_Optional, regardless of it having been set.
public inline const int32 & GetExpectedPlayerCount() const
Gets the value of ExpectedPlayerCount_Optional, regardless of it having been set.
public inline const int32 & GetExpectedPlayerCount(const int32 & DefaultValue) const
Gets the value of ExpectedPlayerCount_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetExpectedPlayerCount(int32 & OutValue) const
Fills OutValue with the value of ExpectedPlayerCount_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetExpectedPlayerCountOrNull()
Returns a pointer to ExpectedPlayerCount_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetExpectedPlayerCountOrNull() const
Returns a pointer to ExpectedPlayerCount_Optional, if it has been set, otherwise returns nullptr.
public inline void SetExpectedPlayerCount(const int32 & NewValue)
Sets the value of ExpectedPlayerCount_Optional and also sets ExpectedPlayerCount_IsSet to true.
public inline void SetExpectedPlayerCount(int32 && NewValue)
Sets the value of ExpectedPlayerCount_Optional and also sets ExpectedPlayerCount_IsSet to true using move semantics.
public inline void ClearExpectedPlayerCount()
Clears the value of ExpectedPlayerCount_Optional and sets ExpectedPlayerCount_IsSet to false.
public inline bool IsExpectedPlayerCountSet() const
Checks whether ExpectedPlayerCount_Optional has been set.
public inline bool IsExpectedPlayerCountDefaultValue() const
Returns true if ExpectedPlayerCount_Optional is set and matches the default value.
public inline void SetExpectedPlayerCountToDefault()
Sets the value of ExpectedPlayerCount_Optional to its default and also sets ExpectedPlayerCount_IsSet to true.
public inline void SetExpectedPlayerCountToNull()
Sets the value explicitly to be treated as null.
public inline bool IsExpectedPlayerCountNull() const
Checks whether ExpectedPlayerCount_Optional is set to null.
public inline FString & GetHostPlayerUuid()
Gets the value of HostPlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetHostPlayerUuid() const
Gets the value of HostPlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetHostPlayerUuid(const FString & DefaultValue) const
Gets the value of HostPlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetHostPlayerUuid(FString & OutValue) const
Fills OutValue with the value of HostPlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetHostPlayerUuidOrNull()
Returns a pointer to HostPlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetHostPlayerUuidOrNull() const
Returns a pointer to HostPlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void SetHostPlayerUuid(const FString & NewValue)
Sets the value of HostPlayerUuid_Optional and also sets HostPlayerUuid_IsSet to true.
public inline void SetHostPlayerUuid(FString && NewValue)
Sets the value of HostPlayerUuid_Optional and also sets HostPlayerUuid_IsSet to true using move semantics.
public inline void ClearHostPlayerUuid()
Clears the value of HostPlayerUuid_Optional and sets HostPlayerUuid_IsSet to false.
public inline bool IsHostPlayerUuidSet() const
Checks whether HostPlayerUuid_Optional has been set.
public inline void SetHostPlayerUuidToNull()
Sets the value explicitly to be treated as null.
public inline bool IsHostPlayerUuidNull() const
Checks whether HostPlayerUuid_Optional is set to null.
public inline FString & GetOwningPlayerUuid()
Gets the value of OwningPlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetOwningPlayerUuid() const
Gets the value of OwningPlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetOwningPlayerUuid(const FString & DefaultValue) const
Gets the value of OwningPlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetOwningPlayerUuid(FString & OutValue) const
Fills OutValue with the value of OwningPlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetOwningPlayerUuidOrNull()
Returns a pointer to OwningPlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetOwningPlayerUuidOrNull() const
Returns a pointer to OwningPlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void SetOwningPlayerUuid(const FString & NewValue)
Sets the value of OwningPlayerUuid_Optional and also sets OwningPlayerUuid_IsSet to true.
public inline void SetOwningPlayerUuid(FString && NewValue)
Sets the value of OwningPlayerUuid_Optional and also sets OwningPlayerUuid_IsSet to true using move semantics.
public inline void ClearOwningPlayerUuid()
Clears the value of OwningPlayerUuid_Optional and sets OwningPlayerUuid_IsSet to false.
public inline bool IsOwningPlayerUuidSet() const
Checks whether OwningPlayerUuid_Optional has been set.
public inline void SetOwningPlayerUuidToNull()
Sets the value explicitly to be treated as null.
public inline bool IsOwningPlayerUuidNull() const
Checks whether OwningPlayerUuid_Optional is set to null.
public inline FString & GetVersion()
Gets the value of Version_Optional, regardless of it having been set.
public inline const FString & GetVersion() const
Gets the value of Version_Optional, regardless of it having been set.
public inline const FString & GetVersion(const FString & DefaultValue) const
Gets the value of Version_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetVersion(FString & OutValue) const
Fills OutValue with the value of Version_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetVersionOrNull()
Returns a pointer to Version_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetVersionOrNull() const
Returns a pointer to Version_Optional, if it has been set, otherwise returns nullptr.
public inline void SetVersion(const FString & NewValue)
Sets the value of Version_Optional and also sets Version_IsSet to true.
public inline void SetVersion(FString && NewValue)
Sets the value of Version_Optional and also sets Version_IsSet to true using move semantics.
public inline void ClearVersion()
Clears the value of Version_Optional and sets Version_IsSet to false.
public inline bool IsVersionSet() const
Checks whether Version_Optional has been set.
public inline void SetVersionToNull()
Sets the value explicitly to be treated as null.
public inline bool IsVersionNull() const
Checks whether Version_Optional is set to null.
public inline ERHAPI_MatchPlatform & GetPlatformId()
Gets the value of PlatformId_Optional, regardless of it having been set.
public inline const ERHAPI_MatchPlatform & GetPlatformId() const
Gets the value of PlatformId_Optional, regardless of it having been set.
public inline const ERHAPI_MatchPlatform & GetPlatformId(const ERHAPI_MatchPlatform & DefaultValue) const
Gets the value of PlatformId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlatformId(ERHAPI_MatchPlatform & OutValue) const
Fills OutValue with the value of PlatformId_Optional and returns true if it has been set, otherwise returns false.
public inline ERHAPI_MatchPlatform * GetPlatformIdOrNull()
Returns a pointer to PlatformId_Optional, if it has been set, otherwise returns nullptr.
public inline const ERHAPI_MatchPlatform * GetPlatformIdOrNull() const
Returns a pointer to PlatformId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlatformId(const ERHAPI_MatchPlatform & NewValue)
Sets the value of PlatformId_Optional and also sets PlatformId_IsSet to true.
public inline void SetPlatformId(ERHAPI_MatchPlatform && NewValue)
Sets the value of PlatformId_Optional and also sets PlatformId_IsSet to true using move semantics.
public inline void ClearPlatformId()
Clears the value of PlatformId_Optional and sets PlatformId_IsSet to false.
public inline bool IsPlatformIdSet() const
Checks whether PlatformId_Optional has been set.
public inline void SetPlatformIdToNull()
Sets the value explicitly to be treated as null.
public inline bool IsPlatformIdNull() const
Checks whether PlatformId_Optional is set to null.
public inline FString & GetPlayerUuid()
Gets the value of PlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetPlayerUuid() const
Gets the value of PlayerUuid_Optional, regardless of it having been set.
public inline const FString & GetPlayerUuid(const FString & DefaultValue) const
Gets the value of PlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayerUuid(FString & OutValue) const
Fills OutValue with the value of PlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetPlayerUuidOrNull()
Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetPlayerUuidOrNull() const
Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayerUuid(const FString & NewValue)
Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true.
public inline void SetPlayerUuid(FString && NewValue)
Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true using move semantics.
public inline void ClearPlayerUuid()
Clears the value of PlayerUuid_Optional and sets PlayerUuid_IsSet to false.
public inline bool IsPlayerUuidSet() const
Checks whether PlayerUuid_Optional has been set.
public inline void SetPlayerUuidToNull()
Sets the value explicitly to be treated as null.
public inline bool IsPlayerUuidNull() const
Checks whether PlayerUuid_Optional is set to null.