RHAPI_RankConfigV3
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_RankConfigV3 | Configuration about a specific rank type. |
struct FRHAPI_RankConfigV3
struct FRHAPI_RankConfigV3
: public FRHAPI_Model
Configuration about a specific rank type.
Summary
| Members | Descriptions |
|---|---|
public FString Name_Optional | Human readable name for this rank. |
public bool Name_IsSet | true if Name_Optional has been set to a value |
public FString Description_Optional | Description of this rank. |
public bool Description_IsSet | true if Description_Optional has been set to a value |
public TMap< FString, FString > CustomData_Optional | Custom data about this rank. |
public bool CustomData_IsSet | true if CustomData_Optional has been set to a value |
public float MaxMu | The maximum mu value achievable. Any attempts to update a rank value to be higher than this get clamped to the maximum. |
public float MinMu | The minimum mu value achievable. Any attempts to update a rank value to be lower than this get clamped to the minimum. |
public float MinSigma | The minimum sigma allowed. Any attempts to update sigma to be lower than this get clamped to the minimum. |
public float Beta_Optional | The distance between skill ranks that yields ~76% chance of winning. Recommended value is half the default sigma. |
public bool Beta_IsSet | true if Beta_Optional has been set to a value |
public float DefaultMu | The default mu value for this rank id. Will be used when players do not have any rank history. |
public float DefaultSigma | The default sigma for this rank id. Will be used when players do not have any rank history. |
public float DrawProbability_Optional | The percent probability of a draw occuring in the game. Must be in [0, 1) |
public bool DrawProbability_IsSet | true if DrawProbability_Optional has been set to a value |
public float Tau_Optional | Factor that determines how quickly a player's sigma is adjusted. A larger tau will result in more volatile in ranks. Recommended value is is (default_sigma * .01) |
public bool Tau_IsSet | true if Tau_Optional has been set to a value |
public FString RankId | ID for this rank type. |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline FString & GetName() | Gets the value of Name_Optional, regardless of it having been set. |
public inline const FString & GetName() const | Gets the value of Name_Optional, regardless of it having been set. |
public inline const FString & GetName(const FString & DefaultValue) const | Gets the value of Name_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetName(FString & OutValue) const | Fills OutValue with the value of Name_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetNameOrNull() | Returns a pointer to Name_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetNameOrNull() const | Returns a pointer to Name_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetName(const FString & NewValue) | Sets the value of Name_Optional and also sets Name_IsSet to true. |
public inline void SetName(FString && NewValue) | Sets the value of Name_Optional and also sets Name_IsSet to true using move semantics. |
public inline void ClearName() | Clears the value of Name_Optional and sets Name_IsSet to false. |
public inline bool IsNameSet() const | Checks whether Name_Optional has been set. |
public inline FString & GetDescription() | Gets the value of Description_Optional, regardless of it having been set. |
public inline const FString & GetDescription() const | Gets the value of Description_Optional, regardless of it having been set. |
public inline const FString & GetDescription(const FString & DefaultValue) const | Gets the value of Description_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetDescription(FString & OutValue) const | Fills OutValue with the value of Description_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetDescriptionOrNull() | Returns a pointer to Description_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetDescriptionOrNull() const | Returns a pointer to Description_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetDescription(const FString & NewValue) | Sets the value of Description_Optional and also sets Description_IsSet to true. |
public inline void SetDescription(FString && NewValue) | Sets the value of Description_Optional and also sets Description_IsSet to true using move semantics. |
public inline void ClearDescription() | Clears the value of Description_Optional and sets Description_IsSet to false. |
public inline bool IsDescriptionSet() const | Checks whether Description_Optional has been set. |
public inline TMap< FString, FString > & GetCustomData() | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData() const | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const | Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const | Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false. |
public inline TMap< FString, FString > * GetCustomDataOrNull() | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline const TMap< FString, FString > * GetCustomDataOrNull() const | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCustomData(const TMap< FString, FString > & NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true. |
public inline void SetCustomData(TMap< FString, FString > && NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true using move semantics. |
public inline void ClearCustomData() | Clears the value of CustomData_Optional and sets CustomData_IsSet to false. |
public inline bool IsCustomDataSet() const | Checks whether CustomData_Optional has been set. |
public inline float & GetMaxMu() | Gets the value of MaxMu. |
public inline const float & GetMaxMu() const | Gets the value of MaxMu. |
public inline void SetMaxMu(const float & NewValue) | Sets the value of MaxMu. |
public inline void SetMaxMu(float && NewValue) | Sets the value of MaxMu using move semantics. |
public inline float & GetMinMu() | Gets the value of MinMu. |
public inline const float & GetMinMu() const | Gets the value of MinMu. |
public inline void SetMinMu(const float & NewValue) | Sets the value of MinMu. |
public inline void SetMinMu(float && NewValue) | Sets the value of MinMu using move semantics. |
public inline float & GetMinSigma() | Gets the value of MinSigma. |
public inline const float & GetMinSigma() const | Gets the value of MinSigma. |
public inline void SetMinSigma(const float & NewValue) | Sets the value of MinSigma. |
public inline void SetMinSigma(float && NewValue) | Sets the value of MinSigma using move semantics. |
public inline float & GetBeta() | Gets the value of Beta_Optional, regardless of it having been set. |
public inline const float & GetBeta() const | Gets the value of Beta_Optional, regardless of it having been set. |
public inline const float & GetBeta(const float & DefaultValue) const | Gets the value of Beta_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetBeta(float & OutValue) const | Fills OutValue with the value of Beta_Optional and returns true if it has been set, otherwise returns false. |
public inline float * GetBetaOrNull() | Returns a pointer to Beta_Optional, if it has been set, otherwise returns nullptr. |
public inline const float * GetBetaOrNull() const | Returns a pointer to Beta_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetBeta(const float & NewValue) | Sets the value of Beta_Optional and also sets Beta_IsSet to true. |
public inline void SetBeta(float && NewValue) | Sets the value of Beta_Optional and also sets Beta_IsSet to true using move semantics. |
public inline void ClearBeta() | Clears the value of Beta_Optional and sets Beta_IsSet to false. |
public inline bool IsBetaSet() const | Checks whether Beta_Optional has been set. |
public inline float & GetDefaultMu() | Gets the value of DefaultMu. |
public inline const float & GetDefaultMu() const | Gets the value of DefaultMu. |
public inline void SetDefaultMu(const float & NewValue) | Sets the value of DefaultMu. |
public inline void SetDefaultMu(float && NewValue) | Sets the value of DefaultMu using move semantics. |
public inline float & GetDefaultSigma() | Gets the value of DefaultSigma. |
public inline const float & GetDefaultSigma() const | Gets the value of DefaultSigma. |
public inline void SetDefaultSigma(const float & NewValue) | Sets the value of DefaultSigma. |
public inline void SetDefaultSigma(float && NewValue) | Sets the value of DefaultSigma using move semantics. |
public inline float & GetDrawProbability() | Gets the value of DrawProbability_Optional, regardless of it having been set. |
public inline const float & GetDrawProbability() const | Gets the value of DrawProbability_Optional, regardless of it having been set. |
public inline const float & GetDrawProbability(const float & DefaultValue) const | Gets the value of DrawProbability_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetDrawProbability(float & OutValue) const | Fills OutValue with the value of DrawProbability_Optional and returns true if it has been set, otherwise returns false. |
public inline float * GetDrawProbabilityOrNull() | Returns a pointer to DrawProbability_Optional, if it has been set, otherwise returns nullptr. |
public inline const float * GetDrawProbabilityOrNull() const | Returns a pointer to DrawProbability_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetDrawProbability(const float & NewValue) | Sets the value of DrawProbability_Optional and also sets DrawProbability_IsSet to true. |
public inline void SetDrawProbability(float && NewValue) | Sets the value of DrawProbability_Optional and also sets DrawProbability_IsSet to true using move semantics. |
public inline void ClearDrawProbability() | Clears the value of DrawProbability_Optional and sets DrawProbability_IsSet to false. |
public inline bool IsDrawProbabilitySet() const | Checks whether DrawProbability_Optional has been set. |
public inline float & GetTau() | Gets the value of Tau_Optional, regardless of it having been set. |
public inline const float & GetTau() const | Gets the value of Tau_Optional, regardless of it having been set. |
public inline const float & GetTau(const float & DefaultValue) const | Gets the value of Tau_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetTau(float & OutValue) const | Fills OutValue with the value of Tau_Optional and returns true if it has been set, otherwise returns false. |
public inline float * GetTauOrNull() | Returns a pointer to Tau_Optional, if it has been set, otherwise returns nullptr. |
public inline const float * GetTauOrNull() const | Returns a pointer to Tau_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetTau(const float & NewValue) | Sets the value of Tau_Optional and also sets Tau_IsSet to true. |
public inline void SetTau(float && NewValue) | Sets the value of Tau_Optional and also sets Tau_IsSet to true using move semantics. |
public inline void ClearTau() | Clears the value of Tau_Optional and sets Tau_IsSet to false. |
public inline bool IsTauSet() const | Checks whether Tau_Optional has been set. |
public inline FString & GetRankId() | Gets the value of RankId. |
public inline const FString & GetRankId() const | Gets the value of RankId. |
public inline void SetRankId(const FString & NewValue) | Sets the value of RankId. |
public inline void SetRankId(FString && NewValue) | Sets the value of RankId using move semantics. |
Members
public FString Name_Optional
Human readable name for this rank.
public bool Name_IsSet
true if Name_Optional has been set to a value
public FString Description_Optional
Description of this rank.
public bool Description_IsSet
true if Description_Optional has been set to a value
public TMap< FString, FString > CustomData_Optional
Custom data about this rank.
public bool CustomData_IsSet
true if CustomData_Optional has been set to a value
public float MaxMu
The maximum mu value achievable. Any attempts to update a rank value to be higher than this get clamped to the maximum.
public float MinMu
The minimum mu value achievable. Any attempts to update a rank value to be lower than this get clamped to the minimum.
public float MinSigma
The minimum sigma allowed. Any attempts to update sigma to be lower than this get clamped to the minimum.
public float Beta_Optional
The distance between skill ranks that yields ~76% chance of winning. Recommended value is half the default sigma.
public bool Beta_IsSet
true if Beta_Optional has been set to a value
public float DefaultMu
The default mu value for this rank id. Will be used when players do not have any rank history.
public float DefaultSigma
The default sigma for this rank id. Will be used when players do not have any rank history.
public float DrawProbability_Optional
The percent probability of a draw occuring in the game. Must be in [0, 1)
public bool DrawProbability_IsSet
true if DrawProbability_Optional has been set to a value
public float Tau_Optional
Factor that determines how quickly a player's sigma is adjusted. A larger tau will result in more volatile in ranks. Recommended value is is (default_sigma * .01)
public bool Tau_IsSet
true if Tau_Optional has been set to a value
public FString RankId
ID for this rank type.
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline FString & GetName()
Gets the value of Name_Optional, regardless of it having been set.
public inline const FString & GetName() const
Gets the value of Name_Optional, regardless of it having been set.
public inline const FString & GetName(const FString & DefaultValue) const
Gets the value of Name_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetName(FString & OutValue) const
Fills OutValue with the value of Name_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetNameOrNull()
Returns a pointer to Name_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetNameOrNull() const
Returns a pointer to Name_Optional, if it has been set, otherwise returns nullptr.
public inline void SetName(const FString & NewValue)
Sets the value of Name_Optional and also sets Name_IsSet to true.
public inline void SetName(FString && NewValue)
Sets the value of Name_Optional and also sets Name_IsSet to true using move semantics.
public inline void ClearName()
Clears the value of Name_Optional and sets Name_IsSet to false.
public inline bool IsNameSet() const
Checks whether Name_Optional has been set.
public inline FString & GetDescription()
Gets the value of Description_Optional, regardless of it having been set.
public inline const FString & GetDescription() const
Gets the value of Description_Optional, regardless of it having been set.
public inline const FString & GetDescription(const FString & DefaultValue) const
Gets the value of Description_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetDescription(FString & OutValue) const
Fills OutValue with the value of Description_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetDescriptionOrNull()
Returns a pointer to Description_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetDescriptionOrNull() const
Returns a pointer to Description_Optional, if it has been set, otherwise returns nullptr.
public inline void SetDescription(const FString & NewValue)
Sets the value of Description_Optional and also sets Description_IsSet to true.
public inline void SetDescription(FString && NewValue)
Sets the value of Description_Optional and also sets Description_IsSet to true using move semantics.
public inline void ClearDescription()
Clears the value of Description_Optional and sets Description_IsSet to false.
public inline bool IsDescriptionSet() const
Checks whether Description_Optional has been set.
public inline TMap< FString, FString > & GetCustomData()
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData() const
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const
Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const
Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FString > * GetCustomDataOrNull()
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FString > * GetCustomDataOrNull() const
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCustomData(const TMap< FString, FString > & NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void SetCustomData(TMap< FString, FString > && NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true using move semantics.
public inline void ClearCustomData()
Clears the value of CustomData_Optional and sets CustomData_IsSet to false.
public inline bool IsCustomDataSet() const
Checks whether CustomData_Optional has been set.
public inline float & GetMaxMu()
Gets the value of MaxMu.
public inline const float & GetMaxMu() const
Gets the value of MaxMu.
public inline void SetMaxMu(const float & NewValue)
Sets the value of MaxMu.
public inline void SetMaxMu(float && NewValue)
Sets the value of MaxMu using move semantics.
public inline float & GetMinMu()
Gets the value of MinMu.
public inline const float & GetMinMu() const
Gets the value of MinMu.
public inline void SetMinMu(const float & NewValue)
Sets the value of MinMu.
public inline void SetMinMu(float && NewValue)
Sets the value of MinMu using move semantics.
public inline float & GetMinSigma()
Gets the value of MinSigma.
public inline const float & GetMinSigma() const
Gets the value of MinSigma.
public inline void SetMinSigma(const float & NewValue)
Sets the value of MinSigma.
public inline void SetMinSigma(float && NewValue)
Sets the value of MinSigma using move semantics.
public inline float & GetBeta()
Gets the value of Beta_Optional, regardless of it having been set.
public inline const float & GetBeta() const
Gets the value of Beta_Optional, regardless of it having been set.
public inline const float & GetBeta(const float & DefaultValue) const
Gets the value of Beta_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetBeta(float & OutValue) const
Fills OutValue with the value of Beta_Optional and returns true if it has been set, otherwise returns false.
public inline float * GetBetaOrNull()
Returns a pointer to Beta_Optional, if it has been set, otherwise returns nullptr.
public inline const float * GetBetaOrNull() const
Returns a pointer to Beta_Optional, if it has been set, otherwise returns nullptr.
public inline void SetBeta(const float & NewValue)
Sets the value of Beta_Optional and also sets Beta_IsSet to true.
public inline void SetBeta(float && NewValue)
Sets the value of Beta_Optional and also sets Beta_IsSet to true using move semantics.
public inline void ClearBeta()
Clears the value of Beta_Optional and sets Beta_IsSet to false.
public inline bool IsBetaSet() const
Checks whether Beta_Optional has been set.
public inline float & GetDefaultMu()
Gets the value of DefaultMu.
public inline const float & GetDefaultMu() const
Gets the value of DefaultMu.
public inline void SetDefaultMu(const float & NewValue)
Sets the value of DefaultMu.
public inline void SetDefaultMu(float && NewValue)
Sets the value of DefaultMu using move semantics.
public inline float & GetDefaultSigma()
Gets the value of DefaultSigma.
public inline const float & GetDefaultSigma() const
Gets the value of DefaultSigma.
public inline void SetDefaultSigma(const float & NewValue)
Sets the value of DefaultSigma.
public inline void SetDefaultSigma(float && NewValue)
Sets the value of DefaultSigma using move semantics.
public inline float & GetDrawProbability()
Gets the value of DrawProbability_Optional, regardless of it having been set.
public inline const float & GetDrawProbability() const
Gets the value of DrawProbability_Optional, regardless of it having been set.
public inline const float & GetDrawProbability(const float & DefaultValue) const
Gets the value of DrawProbability_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetDrawProbability(float & OutValue) const
Fills OutValue with the value of DrawProbability_Optional and returns true if it has been set, otherwise returns false.
public inline float * GetDrawProbabilityOrNull()
Returns a pointer to DrawProbability_Optional, if it has been set, otherwise returns nullptr.
public inline const float * GetDrawProbabilityOrNull() const
Returns a pointer to DrawProbability_Optional, if it has been set, otherwise returns nullptr.
public inline void SetDrawProbability(const float & NewValue)
Sets the value of DrawProbability_Optional and also sets DrawProbability_IsSet to true.
public inline void SetDrawProbability(float && NewValue)
Sets the value of DrawProbability_Optional and also sets DrawProbability_IsSet to true using move semantics.
public inline void ClearDrawProbability()
Clears the value of DrawProbability_Optional and sets DrawProbability_IsSet to false.
public inline bool IsDrawProbabilitySet() const
Checks whether DrawProbability_Optional has been set.
public inline float & GetTau()
Gets the value of Tau_Optional, regardless of it having been set.
public inline const float & GetTau() const
Gets the value of Tau_Optional, regardless of it having been set.
public inline const float & GetTau(const float & DefaultValue) const
Gets the value of Tau_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetTau(float & OutValue) const
Fills OutValue with the value of Tau_Optional and returns true if it has been set, otherwise returns false.
public inline float * GetTauOrNull()
Returns a pointer to Tau_Optional, if it has been set, otherwise returns nullptr.
public inline const float * GetTauOrNull() const
Returns a pointer to Tau_Optional, if it has been set, otherwise returns nullptr.
public inline void SetTau(const float & NewValue)
Sets the value of Tau_Optional and also sets Tau_IsSet to true.
public inline void SetTau(float && NewValue)
Sets the value of Tau_Optional and also sets Tau_IsSet to true using move semantics.
public inline void ClearTau()
Clears the value of Tau_Optional and sets Tau_IsSet to false.
public inline bool IsTauSet() const
Checks whether Tau_Optional has been set.
public inline FString & GetRankId()
Gets the value of RankId.
public inline const FString & GetRankId() const
Gets the value of RankId.
public inline void SetRankId(const FString & NewValue)
Sets the value of RankId.
public inline void SetRankId(FString && NewValue)
Sets the value of RankId using move semantics.