RHAPI_SessionPlayerUpdateResponse
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_SessionPlayerUpdateResponse | Response to a request to update a player in a session. |
struct FRHAPI_SessionPlayerUpdateResponse
struct FRHAPI_SessionPlayerUpdateResponse
: public FRHAPI_Model
Response to a request to update a player in a session.
Summary
| Members | Descriptions |
|---|---|
public FGuid PlayerUuid_Optional | Player UUID of the player updated. |
public bool PlayerUuid_IsSet | true if PlayerUuid_Optional has been set to a value |
public ERHAPI_SessionPlayerStatus Status | Status of the player after the request is completed. |
public int32 TeamId | Which team the player joined. |
public TMap< FString, FString > CustomData_Optional | Resulting custom data about the player. |
public bool CustomData_IsSet | true if CustomData_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline FGuid & GetPlayerUuid() | Gets the value of PlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetPlayerUuid() const | Gets the value of PlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetPlayerUuid(const FGuid & DefaultValue) const | Gets the value of PlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlayerUuid(FGuid & OutValue) const | Fills OutValue with the value of PlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FGuid * GetPlayerUuidOrNull() | Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FGuid * GetPlayerUuidOrNull() const | Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlayerUuid(const FGuid & NewValue) | Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true. |
public inline void SetPlayerUuid(FGuid && NewValue) | Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true using move semantics. |
public inline void ClearPlayerUuid() | Clears the value of PlayerUuid_Optional and sets PlayerUuid_IsSet to false. |
public inline bool IsPlayerUuidSet() const | Checks whether PlayerUuid_Optional has been set. |
public inline ERHAPI_SessionPlayerStatus & GetStatus() | Gets the value of Status. |
public inline const ERHAPI_SessionPlayerStatus & GetStatus() const | Gets the value of Status. |
public inline void SetStatus(const ERHAPI_SessionPlayerStatus & NewValue) | Sets the value of Status. |
public inline void SetStatus(ERHAPI_SessionPlayerStatus && NewValue) | Sets the value of Status using move semantics. |
public inline int32 & GetTeamId() | Gets the value of TeamId. |
public inline const int32 & GetTeamId() const | Gets the value of TeamId. |
public inline void SetTeamId(const int32 & NewValue) | Sets the value of TeamId. |
public inline void SetTeamId(int32 && NewValue) | Sets the value of TeamId using move semantics. |
public inline bool IsTeamIdDefaultValue() const | Returns true if TeamId matches the default value. |
public inline void SetTeamIdToDefault() | Sets the value of TeamId to its default |
public inline TMap< FString, FString > & GetCustomData() | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData() const | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const | Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const | Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false. |
public inline TMap< FString, FString > * GetCustomDataOrNull() | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline const TMap< FString, FString > * GetCustomDataOrNull() const | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCustomData(const TMap< FString, FString > & NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true. |
public inline void SetCustomData(TMap< FString, FString > && NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true using move semantics. |
public inline void ClearCustomData() | Clears the value of CustomData_Optional and sets CustomData_IsSet to false. |
public inline bool IsCustomDataSet() const | Checks whether CustomData_Optional has been set. |
Members
public FGuid PlayerUuid_Optional
Player UUID of the player updated.
public bool PlayerUuid_IsSet
true if PlayerUuid_Optional has been set to a value
public ERHAPI_SessionPlayerStatus Status
Status of the player after the request is completed.
public int32 TeamId
Which team the player joined.
public TMap< FString, FString > CustomData_Optional
Resulting custom data about the player.
public bool CustomData_IsSet
true if CustomData_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline FGuid & GetPlayerUuid()
Gets the value of PlayerUuid_Optional, regardless of it having been set.
public inline const FGuid & GetPlayerUuid() const
Gets the value of PlayerUuid_Optional, regardless of it having been set.
public inline const FGuid & GetPlayerUuid(const FGuid & DefaultValue) const
Gets the value of PlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayerUuid(FGuid & OutValue) const
Fills OutValue with the value of PlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FGuid * GetPlayerUuidOrNull()
Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FGuid * GetPlayerUuidOrNull() const
Returns a pointer to PlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayerUuid(const FGuid & NewValue)
Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true.
public inline void SetPlayerUuid(FGuid && NewValue)
Sets the value of PlayerUuid_Optional and also sets PlayerUuid_IsSet to true using move semantics.
public inline void ClearPlayerUuid()
Clears the value of PlayerUuid_Optional and sets PlayerUuid_IsSet to false.
public inline bool IsPlayerUuidSet() const
Checks whether PlayerUuid_Optional has been set.
public inline ERHAPI_SessionPlayerStatus & GetStatus()
Gets the value of Status.
public inline const ERHAPI_SessionPlayerStatus & GetStatus() const
Gets the value of Status.
public inline void SetStatus(const ERHAPI_SessionPlayerStatus & NewValue)
Sets the value of Status.
public inline void SetStatus(ERHAPI_SessionPlayerStatus && NewValue)
Sets the value of Status using move semantics.
public inline int32 & GetTeamId()
Gets the value of TeamId.
public inline const int32 & GetTeamId() const
Gets the value of TeamId.
public inline void SetTeamId(const int32 & NewValue)
Sets the value of TeamId.
public inline void SetTeamId(int32 && NewValue)
Sets the value of TeamId using move semantics.
public inline bool IsTeamIdDefaultValue() const
Returns true if TeamId matches the default value.
public inline void SetTeamIdToDefault()
Sets the value of TeamId to its default
public inline TMap< FString, FString > & GetCustomData()
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData() const
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const
Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const
Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FString > * GetCustomDataOrNull()
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FString > * GetCustomDataOrNull() const
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCustomData(const TMap< FString, FString > & NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void SetCustomData(TMap< FString, FString > && NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true using move semantics.
public inline void ClearCustomData()
Clears the value of CustomData_Optional and sets CustomData_IsSet to false.
public inline bool IsCustomDataSet() const
Checks whether CustomData_Optional has been set.