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RHAPI_PagedPlayerMatchResponse

Summary

MembersDescriptions
struct FRHAPI_PagedPlayerMatchResponse

struct FRHAPI_PagedPlayerMatchResponse

struct FRHAPI_PagedPlayerMatchResponse
: public FRHAPI_Model

Summary

MembersDescriptions
public TArray< FRHAPI_MatchPlayerWithMatch>PlayerMatches_OptionalList of player's matches.
public bool PlayerMatches_IsSettrue if PlayerMatches_Optional has been set to a value
public FString Cursor_Optional
public bool Cursor_IsSettrue if Cursor_Optional has been set to a value
public bool Cursor_IsNulltrue if Cursor_Optional has been explicitly set to null
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches()Gets the value of PlayerMatches_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches() constGets the value of PlayerMatches_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & DefaultValue) constGets the value of PlayerMatches_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > & OutValue) constFills OutValue with the value of PlayerMatches_Optional and returns true if it has been set, otherwise returns false.
public inline TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull()Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull() constReturns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & NewValue)Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true.
public inline void SetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > && NewValue)Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true using move semantics.
public inline void ClearPlayerMatches()Clears the value of PlayerMatches_Optional and sets PlayerMatches_IsSet to false.
public inline bool IsPlayerMatchesSet() constChecks whether PlayerMatches_Optional has been set.
public inline FString & GetCursor()Gets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor() constGets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor(const FString & DefaultValue) constGets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCursor(FString & OutValue) constFills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetCursorOrNull()Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetCursorOrNull() constReturns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCursor(const FString & NewValue)Sets the value of Cursor_Optional and also sets Cursor_IsSet to true.
public inline void SetCursor(FString && NewValue)Sets the value of Cursor_Optional and also sets Cursor_IsSet to true using move semantics.
public inline void ClearCursor()Clears the value of Cursor_Optional and sets Cursor_IsSet to false.
public inline bool IsCursorSet() constChecks whether Cursor_Optional has been set.
public inline void SetCursorToNull()Sets the value explicitly to be treated as null.
public inline bool IsCursorNull() constChecks whether Cursor_Optional is set to null.

Members

public TArray< FRHAPI_MatchPlayerWithMatch>PlayerMatches_Optional

List of player's matches.

public bool PlayerMatches_IsSet

true if PlayerMatches_Optional has been set to a value

public FString Cursor_Optional

public bool Cursor_IsSet

true if Cursor_Optional has been set to a value

public bool Cursor_IsNull

true if Cursor_Optional has been explicitly set to null

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)

Fills this object with data from the passed in JSON.

Parameters

  • JsonValue Data from the API call.

Returns

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const

Writes the data from this object into the specified JSON Writer stream.

Parameters

  • Writer JSON Writer stream to push .

public inline TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches()

Gets the value of PlayerMatches_Optional, regardless of it having been set.

public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches() const

Gets the value of PlayerMatches_Optional, regardless of it having been set.

public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & DefaultValue) const

Gets the value of PlayerMatches_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > & OutValue) const

Fills OutValue with the value of PlayerMatches_Optional and returns true if it has been set, otherwise returns false.

public inline TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull()

Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.

public inline const TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull() const

Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.

public inline void SetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & NewValue)

Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true.

public inline void SetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > && NewValue)

Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true using move semantics.

public inline void ClearPlayerMatches()

Clears the value of PlayerMatches_Optional and sets PlayerMatches_IsSet to false.

public inline bool IsPlayerMatchesSet() const

Checks whether PlayerMatches_Optional has been set.

public inline FString & GetCursor()

Gets the value of Cursor_Optional, regardless of it having been set.

public inline const FString & GetCursor() const

Gets the value of Cursor_Optional, regardless of it having been set.

public inline const FString & GetCursor(const FString & DefaultValue) const

Gets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetCursor(FString & OutValue) const

Fills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false.

public inline FString * GetCursorOrNull()

Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.

public inline const FString * GetCursorOrNull() const

Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.

public inline void SetCursor(const FString & NewValue)

Sets the value of Cursor_Optional and also sets Cursor_IsSet to true.

public inline void SetCursor(FString && NewValue)

Sets the value of Cursor_Optional and also sets Cursor_IsSet to true using move semantics.

public inline void ClearCursor()

Clears the value of Cursor_Optional and sets Cursor_IsSet to false.

public inline bool IsCursorSet() const

Checks whether Cursor_Optional has been set.

public inline void SetCursorToNull()

Sets the value explicitly to be treated as null.

public inline bool IsCursorNull() const

Checks whether Cursor_Optional is set to null.