RHAPI_PagedPlayerMatchResponse
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_PagedPlayerMatchResponse |
struct FRHAPI_PagedPlayerMatchResponse
struct FRHAPI_PagedPlayerMatchResponse
: public FRHAPI_Model
Summary
| Members | Descriptions |
|---|---|
public TArray< FRHAPI_MatchPlayerWithMatch>PlayerMatches_Optional | List of player's matches. |
public bool PlayerMatches_IsSet | true if PlayerMatches_Optional has been set to a value |
public FString Cursor_Optional | |
public bool Cursor_IsSet | true if Cursor_Optional has been set to a value |
public bool Cursor_IsNull | true if Cursor_Optional has been explicitly set to null |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches() | Gets the value of PlayerMatches_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches() const | Gets the value of PlayerMatches_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & DefaultValue) const | Gets the value of PlayerMatches_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > & OutValue) const | Fills OutValue with the value of PlayerMatches_Optional and returns true if it has been set, otherwise returns false. |
public inline TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull() | Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr. |
public inline const TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull() const | Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & NewValue) | Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true. |
public inline void SetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > && NewValue) | Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true using move semantics. |
public inline void ClearPlayerMatches() | Clears the value of PlayerMatches_Optional and sets PlayerMatches_IsSet to false. |
public inline bool IsPlayerMatchesSet() const | Checks whether PlayerMatches_Optional has been set. |
public inline FString & GetCursor() | Gets the value of Cursor_Optional, regardless of it having been set. |
public inline const FString & GetCursor() const | Gets the value of Cursor_Optional, regardless of it having been set. |
public inline const FString & GetCursor(const FString & DefaultValue) const | Gets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCursor(FString & OutValue) const | Fills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetCursorOrNull() | Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetCursorOrNull() const | Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCursor(const FString & NewValue) | Sets the value of Cursor_Optional and also sets Cursor_IsSet to true. |
public inline void SetCursor(FString && NewValue) | Sets the value of Cursor_Optional and also sets Cursor_IsSet to true using move semantics. |
public inline void ClearCursor() | Clears the value of Cursor_Optional and sets Cursor_IsSet to false. |
public inline bool IsCursorSet() const | Checks whether Cursor_Optional has been set. |
public inline void SetCursorToNull() | Sets the value explicitly to be treated as null. |
public inline bool IsCursorNull() const | Checks whether Cursor_Optional is set to null. |
Members
public TArray< FRHAPI_MatchPlayerWithMatch>PlayerMatches_Optional
List of player's matches.
public bool PlayerMatches_IsSet
true if PlayerMatches_Optional has been set to a value
public FString Cursor_Optional
public bool Cursor_IsSet
true if Cursor_Optional has been set to a value
public bool Cursor_IsNull
true if Cursor_Optional has been explicitly set to null
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches()
Gets the value of PlayerMatches_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches() const
Gets the value of PlayerMatches_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> &GetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & DefaultValue) const
Gets the value of PlayerMatches_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > & OutValue) const
Fills OutValue with the value of PlayerMatches_Optional and returns true if it has been set, otherwise returns false.
public inline TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull()
Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.
public inline const TArray< FRHAPI_MatchPlayerWithMatch> *GetPlayerMatchesOrNull() const
Returns a pointer to PlayerMatches_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayerMatches(const TArray< FRHAPI_MatchPlayerWithMatch > & NewValue)
Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true.
public inline void SetPlayerMatches(TArray< FRHAPI_MatchPlayerWithMatch > && NewValue)
Sets the value of PlayerMatches_Optional and also sets PlayerMatches_IsSet to true using move semantics.
public inline void ClearPlayerMatches()
Clears the value of PlayerMatches_Optional and sets PlayerMatches_IsSet to false.
public inline bool IsPlayerMatchesSet() const
Checks whether PlayerMatches_Optional has been set.
public inline FString & GetCursor()
Gets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor() const
Gets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor(const FString & DefaultValue) const
Gets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCursor(FString & OutValue) const
Fills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetCursorOrNull()
Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetCursorOrNull() const
Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCursor(const FString & NewValue)
Sets the value of Cursor_Optional and also sets Cursor_IsSet to true.
public inline void SetCursor(FString && NewValue)
Sets the value of Cursor_Optional and also sets Cursor_IsSet to true using move semantics.
public inline void ClearCursor()
Clears the value of Cursor_Optional and sets Cursor_IsSet to false.
public inline bool IsCursorSet() const
Checks whether Cursor_Optional has been set.
public inline void SetCursorToNull()
Sets the value explicitly to be treated as null.
public inline bool IsCursorNull() const
Checks whether Cursor_Optional is set to null.