RHAPI_PlayerPersonResponse
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_PlayerPersonResponse | Response for getting a player's info. |
struct FRHAPI_PlayerPersonResponse
struct FRHAPI_PlayerPersonResponse
: public FRHAPI_Model
Response for getting a player's info.
Summary
| Members | Descriptions |
|---|---|
public int32 PlayerId | Player ID DEPRECATED use player_uuid instead. |
public FGuid PlayerUuid | Player UUID. |
public int32 ActivePlayerId_Optional | DEPRECATED use active_player_uuid instead. Active player ID, if the player has an active player. |
public bool ActivePlayerId_IsSet | true if ActivePlayerId_Optional has been set to a value |
public FGuid ActivePlayerUuid_Optional | Active player UUID, if the player has an active player. |
public bool ActivePlayerUuid_IsSet | true if ActivePlayerUuid_Optional has been set to a value |
public FGuid PersonId | Person ID. |
public FString RoleId_Optional | Role ID of the person, if available. |
public bool RoleId_IsSet | true if RoleId_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline int32 & GetPlayerId() | Gets the value of PlayerId. |
public inline const int32 & GetPlayerId() const | Gets the value of PlayerId. |
public inline void SetPlayerId(const int32 & NewValue) | Sets the value of PlayerId. |
public inline void SetPlayerId(int32 && NewValue) | Sets the value of PlayerId using move semantics. |
public inline bool IsPlayerIdDefaultValue() const | Returns true if PlayerId matches the default value. |
public inline void SetPlayerIdToDefault() | Sets the value of PlayerId to its default |
public inline FGuid & GetPlayerUuid() | Gets the value of PlayerUuid. |
public inline const FGuid & GetPlayerUuid() const | Gets the value of PlayerUuid. |
public inline void SetPlayerUuid(const FGuid & NewValue) | Sets the value of PlayerUuid. |
public inline void SetPlayerUuid(FGuid && NewValue) | Sets the value of PlayerUuid using move semantics. |
public inline int32 & GetActivePlayerId() | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId() const | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId(const int32 & DefaultValue) const | Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerId(int32 & OutValue) const | Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetActivePlayerIdOrNull() | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetActivePlayerIdOrNull() const | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerId(const int32 & NewValue) | Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true. |
public inline void SetActivePlayerId(int32 && NewValue) | Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true using move semantics. |
public inline void ClearActivePlayerId() | Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false. |
public inline bool IsActivePlayerIdSet() const | Checks whether ActivePlayerId_Optional has been set. |
public inline bool IsActivePlayerIdDefaultValue() const | Returns true if ActivePlayerId_Optional is set and matches the default value. |
public inline void SetActivePlayerIdToDefault() | Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true. |
public inline FGuid & GetActivePlayerUuid() | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid() const | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid(const FGuid & DefaultValue) const | Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerUuid(FGuid & OutValue) const | Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FGuid * GetActivePlayerUuidOrNull() | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FGuid * GetActivePlayerUuidOrNull() const | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerUuid(const FGuid & NewValue) | Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true. |
public inline void SetActivePlayerUuid(FGuid && NewValue) | Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true using move semantics. |
public inline void ClearActivePlayerUuid() | Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false. |
public inline bool IsActivePlayerUuidSet() const | Checks whether ActivePlayerUuid_Optional has been set. |
public inline FGuid & GetPersonId() | Gets the value of PersonId. |
public inline const FGuid & GetPersonId() const | Gets the value of PersonId. |
public inline void SetPersonId(const FGuid & NewValue) | Sets the value of PersonId. |
public inline void SetPersonId(FGuid && NewValue) | Sets the value of PersonId using move semantics. |
public inline FString & GetRoleId() | Gets the value of RoleId_Optional, regardless of it having been set. |
public inline const FString & GetRoleId() const | Gets the value of RoleId_Optional, regardless of it having been set. |
public inline const FString & GetRoleId(const FString & DefaultValue) const | Gets the value of RoleId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetRoleId(FString & OutValue) const | Fills OutValue with the value of RoleId_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetRoleIdOrNull() | Returns a pointer to RoleId_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetRoleIdOrNull() const | Returns a pointer to RoleId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetRoleId(const FString & NewValue) | Sets the value of RoleId_Optional and also sets RoleId_IsSet to true. |
public inline void SetRoleId(FString && NewValue) | Sets the value of RoleId_Optional and also sets RoleId_IsSet to true using move semantics. |
public inline void ClearRoleId() | Clears the value of RoleId_Optional and sets RoleId_IsSet to false. |
public inline bool IsRoleIdSet() const | Checks whether RoleId_Optional has been set. |
Members
public int32 PlayerId
Player ID DEPRECATED use player_uuid instead.
public FGuid PlayerUuid
Player UUID.
public int32 ActivePlayerId_Optional
DEPRECATED use active_player_uuid instead. Active player ID, if the player has an active player.
public bool ActivePlayerId_IsSet
true if ActivePlayerId_Optional has been set to a value
public FGuid ActivePlayerUuid_Optional
Active player UUID, if the player has an active player.
public bool ActivePlayerUuid_IsSet
true if ActivePlayerUuid_Optional has been set to a value
public FGuid PersonId
Person ID.
public FString RoleId_Optional
Role ID of the person, if available.
public bool RoleId_IsSet
true if RoleId_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline int32 & GetPlayerId()
Gets the value of PlayerId.
public inline const int32 & GetPlayerId() const
Gets the value of PlayerId.
public inline void SetPlayerId(const int32 & NewValue)
Sets the value of PlayerId.
public inline void SetPlayerId(int32 && NewValue)
Sets the value of PlayerId using move semantics.
public inline bool IsPlayerIdDefaultValue() const
Returns true if PlayerId matches the default value.
public inline void SetPlayerIdToDefault()
Sets the value of PlayerId to its default
public inline FGuid & GetPlayerUuid()
Gets the value of PlayerUuid.
public inline const FGuid & GetPlayerUuid() const
Gets the value of PlayerUuid.
public inline void SetPlayerUuid(const FGuid & NewValue)
Sets the value of PlayerUuid.
public inline void SetPlayerUuid(FGuid && NewValue)
Sets the value of PlayerUuid using move semantics.
public inline int32 & GetActivePlayerId()
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
public inline const int32 & GetActivePlayerId() const
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
public inline const int32 & GetActivePlayerId(const int32 & DefaultValue) const
Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetActivePlayerId(int32 & OutValue) const
Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetActivePlayerIdOrNull()
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetActivePlayerIdOrNull() const
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetActivePlayerId(const int32 & NewValue)
Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true.
public inline void SetActivePlayerId(int32 && NewValue)
Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true using move semantics.
public inline void ClearActivePlayerId()
Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false.
public inline bool IsActivePlayerIdSet() const
Checks whether ActivePlayerId_Optional has been set.
public inline bool IsActivePlayerIdDefaultValue() const
Returns true if ActivePlayerId_Optional is set and matches the default value.
public inline void SetActivePlayerIdToDefault()
Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true.
public inline FGuid & GetActivePlayerUuid()
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
public inline const FGuid & GetActivePlayerUuid() const
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
public inline const FGuid & GetActivePlayerUuid(const FGuid & DefaultValue) const
Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetActivePlayerUuid(FGuid & OutValue) const
Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FGuid * GetActivePlayerUuidOrNull()
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FGuid * GetActivePlayerUuidOrNull() const
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void SetActivePlayerUuid(const FGuid & NewValue)
Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true.
public inline void SetActivePlayerUuid(FGuid && NewValue)
Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true using move semantics.
public inline void ClearActivePlayerUuid()
Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false.
public inline bool IsActivePlayerUuidSet() const
Checks whether ActivePlayerUuid_Optional has been set.
public inline FGuid & GetPersonId()
Gets the value of PersonId.
public inline const FGuid & GetPersonId() const
Gets the value of PersonId.
public inline void SetPersonId(const FGuid & NewValue)
Sets the value of PersonId.
public inline void SetPersonId(FGuid && NewValue)
Sets the value of PersonId using move semantics.
public inline FString & GetRoleId()
Gets the value of RoleId_Optional, regardless of it having been set.
public inline const FString & GetRoleId() const
Gets the value of RoleId_Optional, regardless of it having been set.
public inline const FString & GetRoleId(const FString & DefaultValue) const
Gets the value of RoleId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetRoleId(FString & OutValue) const
Fills OutValue with the value of RoleId_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetRoleIdOrNull()
Returns a pointer to RoleId_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetRoleIdOrNull() const
Returns a pointer to RoleId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetRoleId(const FString & NewValue)
Sets the value of RoleId_Optional and also sets RoleId_IsSet to true.
public inline void SetRoleId(FString && NewValue)
Sets the value of RoleId_Optional and also sets RoleId_IsSet to true using move semantics.
public inline void ClearRoleId()
Clears the value of RoleId_Optional and sets RoleId_IsSet to false.
public inline bool IsRoleIdSet() const
Checks whether RoleId_Optional has been set.